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<?xml-stylesheet type="text/xsl" href="http://aoc-de.curse.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"><channel><title>Curse</title><link>http://aoc-de.curse.com/blogs/</link><description /><dc:language>en-US</dc:language><generator>CommunityServer 2008 SP1 (Build: 30619.63)</generator><item><title>Runes of Magic Launches New Server and 75% Off 4th of July Sale!</title><link>http://aoc-de.curse.com/blogs/runes-of-magic-en-news/archive/2009/07/04/runes-of-magic-launches-new-server-and-75-off-4th-of-july-sale.aspx</link><pubDate>Sat, 04 Jul 2009 21:58:51 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:512154</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&lt;a href="http://www.runesofmagic.com/"&gt;Runes of Magic&lt;/a&gt;, an incredibly 
popular free-to-play game we support with
&lt;a href="http://rom.curse.com/downloads/rom-addons/default.aspx"&gt;Runes of Magic 
Addons&lt;/a&gt;, has recently launched a new PvE server! The new server is called 
Reni and is fully functional, including the item shop, which means it will also 
benefit from the 75% off Item Shop specials this weekend to celebrate the 4th of 
July!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the new server announcement from
&lt;a href="http://us.runesofmagic.com/us/news,id271,new_pve_server_reni_is_up_running.html"&gt;
Runes of Magic&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;Our &lt;b&gt;new PvE server Reni&lt;/b&gt; is up and running!&amp;nbsp;The new server 
will allow us to better accommodate our ever-growing population and will give 
players a chance to start anew. Feel free to be one of the first to move over 
and get a head start on completing quests, reaching the highest level and 
building reputation. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;Just a reminder, in celebration of the new server and the Independence Day 
weekend, we will feature&amp;nbsp;&lt;b style="font-family:Arial,Helvetica,sans-serif;"&gt;75% 
off Item Shop specials&lt;/b&gt;&amp;nbsp;for players of all levels. For a single Diamond, 
players can buy a&amp;nbsp;&lt;b style="font-family:Arial,Helvetica,sans-serif;"&gt;Bundle 
of Fireworks&amp;nbsp;&lt;/b&gt;and join in the&amp;nbsp;&lt;b style="font-family:Arial,Helvetica,sans-serif;"&gt;festivities&lt;/b&gt;. 
The celebration also will kick off our summer events, including a&lt;b style="font-family:Arial,Helvetica,sans-serif;"&gt;&amp;nbsp;community 
screenshot contest, a new batch of item giveaways, a leveling contest&lt;/b&gt;&amp;nbsp;for 
players and guilds on the new server, and&amp;nbsp;&lt;b style="font-family:Arial,Helvetica,sans-serif;"&gt;many 
amazing prizes!&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Happy Fourth July Weekend and have fun!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://aoc-de.curse.com/aggbug.aspx?PostID=512154" width="1" height="1"&gt;</description><category domain="http://aoc-de.curse.com/blogs/runes-of-magic-en-news/archive/tags/Runes+of+Magic/default.aspx">Runes of Magic</category><category domain="http://aoc-de.curse.com/blogs/runes-of-magic-en-news/archive/tags/runes+of+magic+server/default.aspx">runes of magic server</category><category domain="http://aoc-de.curse.com/blogs/runes-of-magic-en-news/archive/tags/runes+of+magic+reni/default.aspx">runes of magic reni</category><category domain="http://aoc-de.curse.com/blogs/runes-of-magic-en-news/archive/tags/runes+of+magic+new+server/default.aspx">runes of magic new server</category></item><item><title>SWTOR New Gameplay Footage and Lore Video!</title><link>http://aoc-de.curse.com/blogs/swtor-en-news/archive/2009/07/04/swtor-new-gameplay-footage-and-lore-video.aspx</link><pubDate>Sat, 04 Jul 2009 15:10:49 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:511973</guid><dc:creator>DoranM</dc:creator><slash:comments>1</slash:comments><description>&lt;p&gt;Star Wars: The Old Republic had an excellent showing at E3 and offers players 
and fans a very unique game experience. While the game is still a ways off we 
recently stumbled across some new gameplay footage of the game being played in 
early alpha. It looks incredibly good for a game this early in development - we 
expect big things from this title! There&amp;#39;s a second video about the Treaty of 
Coruscant and should familiarize you with the lore behind where SWTOR will 
commence!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a look at the SWTOR Video:&lt;/p&gt;
&lt;div style="text-align:center;"&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;Here&amp;#39;s a video about the SWTOR Timeline which includes The Treaty of Coruscant:&lt;/p&gt;
&lt;div style="text-align:center;"&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;
&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://aoc-de.curse.com/aggbug.aspx?PostID=511973" width="1" height="1"&gt;</description><category domain="http://aoc-de.curse.com/blogs/swtor-en-news/archive/tags/swtor+video/default.aspx">swtor video</category><category domain="http://aoc-de.curse.com/blogs/swtor-en-news/archive/tags/swtor+game/default.aspx">swtor game</category><category domain="http://aoc-de.curse.com/blogs/swtor-en-news/archive/tags/swtor+gameplay+video/default.aspx">swtor gameplay video</category><category domain="http://aoc-de.curse.com/blogs/swtor-en-news/archive/tags/swtor+lore/default.aspx">swtor lore</category></item><item><title>Blizzard Makes An Official Statement On Starcraft II Without LAN Support</title><link>http://aoc-de.curse.com/blogs/sc2-en-news/archive/2009/07/04/blizzard-makes-an-official-statement-on-starcraft-ii-without-lan-support.aspx</link><pubDate>Sat, 04 Jul 2009 14:41:43 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:511957</guid><dc:creator>DoranM</dc:creator><slash:comments>4</slash:comments><description>&lt;div style="text-align:center;"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/51/19/49/starcraft-2-logo.jpg-720x540.jpg" width="352" border="0" height="268" alt="" /&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;It was recently announced that Starcraft II will not have LAN support and the 
internet has been a buzz ever since! Blizzards&amp;#39; Bob Colayco has made an official 
announcement about why LAN support won&amp;#39;t make it into SC2. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Here is what Bob Colayco had to say:&lt;/b&gt;&lt;br /&gt;
&lt;span style="color:#ffff00;"&gt;&lt;br /&gt;
&lt;/span&gt;&lt;/p&gt;
&lt;blockquote&gt;&lt;span style="color:#ffff00;"&gt;&lt;/span&gt;&amp;quot;We don&amp;#39;t currently plan to support LAN play with StarCraft II, as we are 
building Battle.net to be the ideal destination for multiplayer gaming with 
StarCraft II and future Blizzard Entertainment games. While this was a difficult 
decision for us, we felt that moving away from LAN play and directing players to 
our upgraded Battle.net service was the best option to ensure a quality 
multiplayer experience with StarCraft II and safeguard against piracy.&lt;br /&gt;
&lt;br /&gt;
Several Battle.net features like advanced communication options, achievements, 
stat-tracking, and more, require players to be connected to the service, so 
we&amp;#39;re encouraging everyone to use Battle.net as much as possible to get the most 
out of StarCraft II. We&amp;#39;re looking forward to sharing more details about 
Battle.net and online functionality for StarCraft II in the near future.&amp;quot;&lt;/blockquote&gt;
&lt;p&gt;There&amp;#39;s obvious benefits to something being hosted entirely by Blizzard, and 
probably gives them flexibility for things they want to achieve with the game in 
the future, but lots of gamers are upset that they&amp;#39;ll lose the ability to LAN, 
especially in places like Korea where the game is a televised sport.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://aoc-de.curse.com/aggbug.aspx?PostID=511957" width="1" height="1"&gt;</description><category domain="http://aoc-de.curse.com/blogs/sc2-en-news/archive/tags/starcraft+2/default.aspx">starcraft 2</category><category domain="http://aoc-de.curse.com/blogs/sc2-en-news/archive/tags/starcraft+II/default.aspx">starcraft II</category><category domain="http://aoc-de.curse.com/blogs/sc2-en-news/archive/tags/starcraft+lan+announcement/default.aspx">starcraft lan announcement</category><category domain="http://aoc-de.curse.com/blogs/sc2-en-news/archive/tags/starcraft+no+lan+support/default.aspx">starcraft no lan support</category><category domain="http://aoc-de.curse.com/blogs/sc2-en-news/archive/tags/starcraft+2+lan/default.aspx">starcraft 2 lan</category></item><item><title>Where’s the MMO in MMORPG?</title><link>http://aoc-de.curse.com/blogs/freemmorpgs/archive/2009/07/04/where-s-the-mmo-in-mmorpg.aspx</link><pubDate>Sat, 04 Jul 2009 06:32:26 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:511783</guid><dc:creator>freemmorpgs</dc:creator><slash:comments>1</slash:comments><description>&lt;div class="snap_preview"&gt;
&lt;p&gt;I must have ranted about this before, but I dislike it a lot when I play an &lt;a href="http://mmohut.com/"&gt;MMORPG&lt;/a&gt;
with a low or medium playerbase. MMORPGs are supposed to be massively
multiplayer. I don&amp;rsquo;t know about you, but when I hear the words
massively multiplayer, I&amp;rsquo;d like to expect to see a &amp;lsquo;massive&amp;rsquo; amount of
players running around me doing things, but this is rarely the case,
especially as a newbie. If you&amp;rsquo;re a newbie in established &lt;a title="Free MMORPG Games" href="http://mmohut.com/"&gt;free MMORPG games&lt;/a&gt; like &lt;a title="Rappelz" href="http://mmohut.com/review/rappelz"&gt;Rappelz&lt;/a&gt;, &lt;a title="Last Chaos" href="http://mmohut.com/review/last-chaos"&gt;Last Chaos&lt;/a&gt; or even &lt;a title="Twelve Sky" href="http://mmohut.com/review/twelve-sky"&gt;Twelve Sky&lt;/a&gt;,&amp;nbsp;
odds are you won&amp;rsquo;t bump into any other newbies remotely close to your
level, as everyone is already &amp;lsquo;omg leet level 80+&amp;rsquo; or at least that&amp;rsquo;s
how it seems.&lt;/p&gt;
&lt;p&gt;The only games that really feel &amp;lsquo;massively multiplayer&amp;rsquo;, at least to me, are brand spankin&amp;rsquo; new ones. I remember when &lt;a title="Luna Online" href="http://mmohut.com/review/luna-online"&gt;Luna Online&lt;/a&gt;
and Red War first came out, the newbie areas were so incredibly packed
that the game actually felt truly massive. I Can&amp;rsquo;t say these two
particular games themselves were great, Luna Online being much better
than Red War, but they felt massive, and for me that in and of itself
was good. I remember everything a monster spawned, 5 newbies, myself
included, would run at it to try and be the first one to attack it in
order to secure myself some experience points. Aside from just trying
to steal other people&amp;rsquo;s kills, a game with a large community, is just a
more &amp;lsquo;complete&amp;rsquo; &lt;a title="MMO" href="http://mmohut.com/"&gt;MMO&lt;/a&gt;. More players means more interaction and isn&amp;rsquo;t interaction the purpose of playing an MMORPG?&lt;/p&gt;
&lt;p&gt;Okay okay, I&amp;rsquo;m going to do something that I don&amp;rsquo;t usually do in my
rants. I&amp;rsquo;m going to actually offer a solution to this particular issue,
rather than just complain about it. I actually talked about this in
another rant, but MMORPG publishers should just combine some of their
servers into one or two big ones rather than 10-20 medium sized ones.
This would instantly &amp;lsquo;grow&amp;rsquo; the game&amp;rsquo;s community, as it would certainly
boost player interaction. Super popular MMORPGs like &lt;a title="World of Warcraft" href="http://mmohut.com/free-trials/world-of-warcraft"&gt;World of Warcraft&lt;/a&gt; and &lt;a title="Silkroad Online" href="http://mmohut.com/review/silkroad-online"&gt;Silkroad Online&lt;/a&gt; don&amp;rsquo;t have to do this, as almost all their servers are loaded anyway, but smaller &lt;a title="Free MMOs" href="http://mmohut.com/"&gt;Free MMOs&lt;/a&gt; like &lt;a title="Luminary: Rise of the Goonzu" href="http://mmohut.com/review/luminary-rise-of-the-goonzu"&gt;Luminary: Rise of the Goonzu&lt;/a&gt; and &lt;a title="EuDemons Online" href="http://mmohut.com/review/eudemons-online"&gt;EuDemons Online&lt;/a&gt; would certainly benefit. One good thing about &lt;a title="Browser Games" href="http://mmohut.com/browser-games"&gt;Browser Games&lt;/a&gt; is that they tend to only have one or two servers, which ensures for a better community.&lt;/p&gt;
&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://aoc-de.curse.com/aggbug.aspx?PostID=511783" width="1" height="1"&gt;</description><category domain="http://aoc-de.curse.com/blogs/freemmorpgs/archive/tags/mmo/default.aspx">mmo</category><category domain="http://aoc-de.curse.com/blogs/freemmorpgs/archive/tags/mmorpg/default.aspx">mmorpg</category><category domain="http://aoc-de.curse.com/blogs/freemmorpgs/archive/tags/population/default.aspx">population</category><category domain="http://aoc-de.curse.com/blogs/freemmorpgs/archive/tags/Playerbase/default.aspx">Playerbase</category><category domain="http://aoc-de.curse.com/blogs/freemmorpgs/archive/tags/servers/default.aspx">servers</category><category domain="http://aoc-de.curse.com/blogs/freemmorpgs/archive/tags/Community/default.aspx">Community</category></item><item><title>Maheen the Priest</title><link>http://aoc-de.curse.com/blogs/flamestriker/archive/2009/07/03/maheen-the-priest.aspx</link><pubDate>Sat, 04 Jul 2009 02:14:38 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:511617</guid><dc:creator>Flamestriker</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;Been away from WoW for a while and when I came back, all my Alliance friends have stopped playing. Whether it was for cash problems, boredom, or sojourns to find oneself, the point is...I got lonely. So I did what any good altaholic would do. I started a Horde character.&lt;/p&gt;
&lt;p&gt;Being a huge fan of the Instance, I decided to join Earthen Ring because that is where Scott Johnson, Randy Jordan and a whole other slew of internet celebrities are part of AIE. AIE (Alea Iacta Est) is the largest U.S. Horde guild. I think there are about 3,000 members! I heard a lot of great things about the guild and thought it would be a great place for a Horde-virgin like myself to get acquainted with the other side of WoW.&lt;/p&gt;
&lt;p&gt;I&amp;#39;ve decided to start with a Blood Elf priest. I knew that in endgame, there is always a shortage of healers and tanks. I figured that if I wanted to be invited to a lot of groups easily, I&amp;#39;d better pick one of those classes.&lt;/p&gt;
&lt;p&gt;I just got Maheen to level 15 last night. The Midsummer Fire Festival has some great buffs to help with leveling. Hopefully the new patch will be out Tuesday so that I can get my mount at level 20.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://aoc-de.curse.com/aggbug.aspx?PostID=511617" width="1" height="1"&gt;</description><category domain="http://aoc-de.curse.com/blogs/flamestriker/archive/tags/horde/default.aspx">horde</category><category domain="http://aoc-de.curse.com/blogs/flamestriker/archive/tags/priest/default.aspx">priest</category><category domain="http://aoc-de.curse.com/blogs/flamestriker/archive/tags/earthen+ring/default.aspx">earthen ring</category><category domain="http://aoc-de.curse.com/blogs/flamestriker/archive/tags/leveling/default.aspx">leveling</category></item><item><title>Diablo Community Manager On Dungeon Themes In Diablo 3!</title><link>http://aoc-de.curse.com/blogs/diablo-iii-en-news/archive/2009/07/03/diablo-community-manager-on-dungeon-themes-in-diablo-3.aspx</link><pubDate>Fri, 03 Jul 2009 21:19:22 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:511513</guid><dc:creator>DoranM</dc:creator><slash:comments>2</slash:comments><description>&lt;p&gt;&lt;a href="http://www.diablofans.com"&gt;DiabloFans.com&lt;/a&gt; picked up more 
information today using their
&lt;a href="http://www.diablofans.com/forums/forumdisplay.php?f=47"&gt;Diablo Dev 
Tracker&lt;/a&gt;! Bashiok gave some hints as to dungeons will vary aesthetically 
depending upon their level of importance to the storyline. Diablo 2 had an 
amazing combination of dungeons and themes based on where you were fighting or 
what quest you were working on completing, so if Diablo 3&amp;#39;s going to expand on 
that we could be in for a real treat at Blizzcon 2009!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a look at what Bashiok had to say about
&lt;a href="http://www.diablofans.com/forums/showthread.php?t=19960"&gt;Diablo 3 
Dungeons:&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;In what might be a hint of what we can expect to see at BlizzCon next month, 
Bashiok recently chimed in on the Battle.net forums to explain about how 
dungeons will vary aesthetically depending on how important they are:&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    Quote:&lt;/div&gt;
&lt;table cellpadding="6" cellspacing="0"&gt;

&lt;tr&gt;
&lt;td class="alt2" style="border:1px inset;"&gt;&amp;quot;I think there&amp;#39;s a nice 
      juxtaposition between the larger more epic dungeons and the others that 
      may be less epic but have very specific tones and themes associated with 
      them. When you step inside one of the more epic dungeons, like the 
      Tristram cathedral (and considering its past, shouldn&amp;#39;t it be epic?) you 
      immediately know you&amp;#39;re somewhere important. Somewhere that looks and 
      feels magical in its presentation and lighting, as opposed to, say... a 
      cave. Still cool! Caves are still awesome, but you probably don&amp;#39;t want 
      magical purple and green lighting in a cave, it&amp;#39;s probably going to have a 
      much different feel.&lt;br /&gt;
      &lt;br /&gt;
      That type of theming adds a lot to keeping the scenery changing and 
      interesting. If you&amp;#39;re just fighting demons against a grey or brown 
      backdrop for hours and hours, days and days, maybe years and years... it 
      gets boring. Interesting, themed, and contrasting scenery all help ensure 
      visual longevity.&lt;br /&gt;
      &lt;br /&gt;
      I think before too long we&amp;#39;ll have shown a nice cross section of the 
      dungeon types and looks. It&amp;#39;s been too long staring at the one dungeon. 
      Each one has a very unique look and feel, so it&amp;#39;s really cool going in to 
      each one and having a total change of scenery. It&amp;#39;s all very exciting.&amp;quot;
      &lt;/td&gt;
&lt;/tr&gt;

&lt;/table&gt;
&lt;/div&gt;
&lt;p&gt;Here&amp;#39;s hoping we get to see that nice cross section of dungeon types at 
BlizzCon next month. Then again, all this really means is that the more epic a 
dungeon is, the more rainbows and unicorns we&amp;#39;ll be seeing in them, right? ;)&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://aoc-de.curse.com/aggbug.aspx?PostID=511513" width="1" height="1"&gt;</description><category domain="http://aoc-de.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo/default.aspx">diablo</category><category domain="http://aoc-de.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3/default.aspx">diablo 3</category><category domain="http://aoc-de.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+news/default.aspx">diablo news</category><category domain="http://aoc-de.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+dev+tracker/default.aspx">diablo dev tracker</category><category domain="http://aoc-de.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+dungeons/default.aspx">diablo dungeons</category><category domain="http://aoc-de.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+iii+dungeons/default.aspx">diablo iii dungeons</category><category domain="http://aoc-de.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3+dungeons/default.aspx">diablo 3 dungeons</category></item><item><title>Warhammer Weekend Update From WarhammerAlliance.com!</title><link>http://aoc-de.curse.com/blogs/war-en-news/archive/2009/07/03/warhammer-weekend-update-from-warhammeralliance-com.aspx</link><pubDate>Fri, 03 Jul 2009 21:03:52 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:511495</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&lt;a href="http://www.warhammeralliance.com/"&gt;WarhammerAlliance.com&lt;/a&gt; has 
posted the latest news updates for everything in the WAAGH!!! Not much from 
Mythic this week as they&amp;#39;re on vacation for the fourth, but there&amp;#39;s been some 
chatter around the net about LotD impressions and Tufmudda winning the special 
mount on his server!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the latest
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=298928"&gt;
Warhammer News&lt;/a&gt; from &lt;a href="http://www.warhammeralliance.com/"&gt;
WarahmmerAlliance.com&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;&lt;b&gt;&lt;span style="color:orange;"&gt;Warhammer Alliance News&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=298623" target="_blank"&gt;
  Tome Tuesdays&lt;/a&gt;: Quoting Shcolar Timothy Ehrlichmann, Aeternis talks about 
  some Land of the Dead bugs. No, not those kinds of bugs! We are talking about 
  Giant Scarabs, Khepra beetles and Tomb Swarms.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;blockquote&gt;
&lt;p&gt;
  &lt;a href="http://unmoderated.info/cm/showentry.php?e=40&amp;amp;catid=3" target="_blank"&gt;
  Forum Fanatics.&lt;/a&gt; vbGuild is a vBulletin plugin for guilds to help organize 
  their forumites.
  &lt;a href="http://unmoderated.info/cm/index.php" target="_blank"&gt;Unmoderated 
  Info&lt;/a&gt; gives you the lowdown.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;b&gt;&lt;span style="color:orange;"&gt;News From The Herald&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;All&amp;#39;s quiet on the home front, with Mythic taking a vacation this week. 
  Play on, my friends! May you be relaxed and refreshed when you return.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;b&gt;&lt;span style="color:orange;"&gt;Around the &amp;#39;Net&lt;br /&gt;
&amp;nbsp;&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;a href="http://oneshard.blogspot.com/" target="_blank"&gt;One Shard.&lt;/a&gt; 
  Gotrek and Felix book review, plus some LotD impressions.&lt;br /&gt;
  &lt;br /&gt;
  &lt;a href="http://tufmudda.blogspot.com/" target="_blank"&gt;Tufmudda.&lt;/a&gt; Congrats 
  to Tufmudda, who won one of the special mounts on his server, as well as his 
  coverage of LotD.&lt;br /&gt;
  &lt;br /&gt;
  &lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=298068" target="_blank"&gt;
  CoTCast.&lt;/a&gt; Circle of Trust as a guild disbanded, but their podcast has one 
  final tale to tell.&lt;/p&gt;
&lt;/blockquote&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://aoc-de.curse.com/aggbug.aspx?PostID=511495" width="1" height="1"&gt;</description><category domain="http://aoc-de.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category><category domain="http://aoc-de.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://aoc-de.curse.com/blogs/war-en-news/archive/tags/Warhammer+updates/default.aspx">Warhammer updates</category><category domain="http://aoc-de.curse.com/blogs/war-en-news/archive/tags/warhammer+news+updates/default.aspx">warhammer news updates</category></item><item><title>Diablo Community Manager On Possible Battle.net Charges!</title><link>http://aoc-de.curse.com/blogs/diablo-iii-en-news/archive/2009/07/03/diablo-community-manager-on-possible-battle-net-charges.aspx</link><pubDate>Fri, 03 Jul 2009 15:32:58 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:511390</guid><dc:creator>DoranM</dc:creator><slash:comments>2</slash:comments><description>&lt;p&gt;&lt;a href="http://www.diablofans.com"&gt;DiabloFans.com&lt;/a&gt; picked up this 
information from their esteemed
&lt;a href="http://www.diablofans.com/forums/forumdisplay.php?f=47"&gt;Diablo Dev 
Tracker&lt;/a&gt;! It looks like Bashiok was recently on the Battle.net forums talking 
about some of the paid-for options that might make it into Battle.net and the 
next release of Diablo.&amp;nbsp; One example offered up is that players could pay 
to have a fallen hardcore character resurrected. We&amp;#39;ll keep you updated as soon 
as any decision is made either way!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the original post from &lt;a href="http://www.diablofans.com"&gt;
Diablofans.com&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;A member on the Battle.net forums &lt;b&gt;
&lt;a href="http://www.diablofans.com/forums/showthread.php?t=19908" target="_blank"&gt;
recently inquired&lt;/a&gt;&lt;/b&gt; about whether or not people would have to pay fees in 
order to play Diablo 3 online. Bashiok responded with the following information:&lt;br /&gt;&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    Quote:&lt;/div&gt;
&lt;table cellpadding="6" cellspacing="0"&gt;

&lt;tr&gt;
&lt;td class="alt2" style="border:1px inset;"&gt;&amp;quot;Mike mentioned it in an 
      Activision Blizzard investor meeting [paraphrased] &amp;quot;&lt;b&gt;A player that buys 
      Starcraft 2 at retail will have the ability to play on Battle.net with no 
      additional fee.&lt;/b&gt;&amp;quot;&lt;br /&gt;
      &lt;br /&gt;
      I&amp;#39;ll point out that this is a very carefully worded statement.&amp;quot; &lt;/td&gt;
&lt;/tr&gt;

&lt;/table&gt;
&lt;/div&gt;
&lt;p&gt;Bashiok then went on to discuss how some pay-for ideas could possibly work 
for the game.&lt;br /&gt;&lt;/p&gt;
&lt;div style="margin:5px 20px 20px;"&gt;
&lt;div class="smallfont" style="margin-bottom:2px;"&gt;
    Quote:&lt;/div&gt;
&lt;table cellpadding="6" cellspacing="0"&gt;

&lt;tr&gt;
&lt;td class="alt2" style="border:1px inset;"&gt;&amp;quot;One pay-for idea that 
      specifically relates to Diablo that I thought was kind of interesting was 
      the chance to resurrect a fallen hardcore character.&lt;br /&gt;
      &lt;br /&gt;
      I think this was mentioned by a fan, as far as I know we&amp;#39;re not even 
      thinking about these types of pay-for options yet. But, I think it&amp;#39;s kind 
      of interesting. I&amp;#39;m not sure if I like the idea or not, which is probably 
      why I like thinking about it. There are some obvious pros and some obvious 
      cons, but I&amp;#39;m not sure there&amp;#39;s a clear cut answer as to whether it would 
      work well or not.&amp;quot; &lt;/td&gt;
&lt;/tr&gt;

&lt;/table&gt;
&lt;/div&gt;
&lt;p&gt;Obviously, none of us would like to have to pay additional fees in order to 
use Battle.net. If nothing else, I believe anybody who buys the inevitably 
pricier &amp;quot;Collector&amp;#39;s Edition&amp;quot; of Diablo 3 when it comes out should never have to 
pay Battle.net fees to play the game.&lt;br /&gt;
&lt;br /&gt;
However, this does raise the question: What special features would you pay 
Battle.net fees for with Diablo 3 other than the chance to resurrect a fallen 
hardcore character? Is there anything that you feel would be worth spending a 
little extra cash on to make the online gameplay more interesting?&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://aoc-de.curse.com/aggbug.aspx?PostID=511390" width="1" height="1"&gt;</description><category domain="http://aoc-de.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo/default.aspx">diablo</category><category domain="http://aoc-de.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+3/default.aspx">diablo 3</category><category domain="http://aoc-de.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+news/default.aspx">diablo news</category><category domain="http://aoc-de.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+dev+tracker/default.aspx">diablo dev tracker</category><category domain="http://aoc-de.curse.com/blogs/diablo-iii-en-news/archive/tags/battle.net+fees/default.aspx">battle.net fees</category><category domain="http://aoc-de.curse.com/blogs/diablo-iii-en-news/archive/tags/battle+net+fees/default.aspx">battle net fees</category><category domain="http://aoc-de.curse.com/blogs/diablo-iii-en-news/archive/tags/diablo+game/default.aspx">diablo game</category></item><item><title>WoW Humor - The Ten Commandments of a Rogue</title><link>http://aoc-de.curse.com/blogs/leemee/archive/2009/07/03/wow-humor-the-ten-commandments-of-a-rogue.aspx</link><pubDate>Fri, 03 Jul 2009 08:07:14 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:511275</guid><dc:creator>leemee</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&lt;span style="color:#000000;"&gt;&lt;span id="ficContent"&gt;young &lt;a href="http://www.ignworld.com/FictionShow/129.html"&gt;rogue&lt;/a&gt;.&amp;nbsp; These words are to be taken as law
at all times throughout your journey to slay Arthas and bring harmony
to Azeroth, or death to the opposing faction.&amp;nbsp; I am the lord of rogues,
Stow.&amp;nbsp; These Ten Commandments of playing a Rogue shall be etched
forever on this .... monitor.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-weight:bold;"&gt;1.&lt;/span&gt;&amp;nbsp; &lt;span style="font-style:italic;"&gt;Thou shall have no other DPS before me.&lt;/span&gt;&amp;nbsp; I am the slayer of the Old Gods, and my DPS is without equal if I stay in melee range the whole fight.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-weight:bold;"&gt;2.&amp;nbsp; &lt;/span&gt;&lt;span style="font-style:italic;"&gt;Thou shall not make any likeness of me&lt;/span&gt;.&amp;nbsp;
Feral Kittens will be toned down with 3.2 and no longer pose any threat
to our position as kings of the melee.&amp;nbsp; We are the masters of stealth and combos, and no one shall ever come close.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-weight:bold;"&gt;3.&lt;/span&gt;&amp;nbsp; &lt;span style="font-style:italic;"&gt;Thou shall not take the name of the Rogue in vain&lt;/span&gt;.&amp;nbsp; If you spell it Rouge, beg for forgiveness.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-weight:bold;"&gt;4.&lt;/span&gt;&amp;nbsp; &lt;span style="font-style:italic;"&gt;Remember your poisons, and keep them applied.&lt;/span&gt;&amp;nbsp;
Forgetting to apply poisons and taking five in the middle of a fight to
reapply them can get you killed and effectively ruin your DPS for the
fight.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-weight:bold;"&gt;5.&lt;/span&gt;&amp;nbsp; &lt;span style="font-style:italic;"&gt;Honour thy tank and thy healer&lt;/span&gt;, for without them we will last seconds, and with them, we are&amp;nbsp;invincible.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-weight:bold;"&gt;6.&amp;nbsp;&lt;/span&gt; &lt;span style="font-style:italic;"&gt;Thou shall kill without remorse&lt;/span&gt;.&amp;nbsp;
If thou must Cheap Shot and Kidney Shot thy enemies to be victorious,
do just that.&amp;nbsp; Cooldown skills exist to be used, and used they shall be.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-weight:bold;"&gt;7.&amp;nbsp; &lt;/span&gt;&lt;span style="font-style:italic;"&gt;Thou shalt not commit adultery&lt;/span&gt; even if it is mentioned in the various steamy romance novels that we may come across as a result of the following commandment.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-weight:bold;"&gt;8.&lt;/span&gt;&amp;nbsp; &lt;span style="font-style:italic;"&gt;Thou shall steal whenever the option presents itself,&lt;/span&gt; and covet the junk that comes of it.&amp;nbsp; We are potion junkies, and potions are a common result of theft.&lt;br /&gt;
&lt;br /&gt;
&lt;span style="font-weight:bold;"&gt;9.&lt;/span&gt;&amp;nbsp; &lt;span style="font-style:italic;"&gt;Thou shall bear false testimony against thy tank, and Tricks of the Trade him when possible&lt;/span&gt;.&amp;nbsp; For if we have to Feint or Vanish to lose our opponents, we are losing precious damage.&lt;br /&gt;
&lt;br style="font-weight:bold;" /&gt;
&lt;span style="font-weight:bold;"&gt;10.&lt;/span&gt;&amp;nbsp; &lt;span style="font-style:italic;"&gt;Thou shalt not covet thy raid member&amp;#39;s &lt;a href="http://www.ignwrold.com"&gt;gear&lt;/a&gt;, nor his pet, nor his mount&lt;/span&gt;.&amp;nbsp;
Our leather shall drop with time, and we are the only ones worth of
it.&amp;nbsp; Our daggers have our names etched in them.&amp;nbsp; Our swords and axes
have little competition as the other users tend to be unpopular in
raids with us.&lt;br /&gt;
&lt;br /&gt;
Rogues, keep these words close to your heart.&amp;nbsp; They will give you
strength in times of need.&amp;nbsp; If you have faith, your blows shall land
with critical force, and your poisons will be applied on every weapon
contact with your victims.&amp;nbsp; Now go forth, and spread the long forgotten
word of the Rogue.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://aoc-de.curse.com/aggbug.aspx?PostID=511275" width="1" height="1"&gt;</description><category domain="http://aoc-de.curse.com/blogs/leemee/archive/tags/Wow+rogue/default.aspx">Wow rogue</category></item><item><title>Tier 9 Previews: Mage, Hunter, Priest, Shaman and Warlock</title><link>http://aoc-de.curse.com/blogs/wow-en-news/archive/2009/07/02/tier-9-previews-mage-hunter-priest-shaman-and-warlock.aspx</link><pubDate>Fri, 03 Jul 2009 00:48:33 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:511132</guid><dc:creator>Kody</dc:creator><slash:comments>12</slash:comments><description>&lt;h2&gt;&lt;span style="color:#ff6600;"&gt;Tier 9 Previews: Mage, Hunter, Priest, Shaman and Warlock&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;The official website was updated with &lt;a href="http://www.worldofwarcraft.com/info/underdev/tier9.html" target="_blank"&gt;previews of some of the tier 9 armor&lt;/a&gt; coming in patch 3.2! Check out the images below.&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;a target="_blank" href="http://www.worldofraids.com/gallery/showimage.php?i=5427&amp;amp;c=7"&gt;&lt;img src="http://www.worldofraids.com/gallery/files/1/1/8/9/8/t9_warlock.jpg" width="600" height="236" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;a target="_blank" href="http://www.worldofraids.com/gallery/showimage.php?i=5426&amp;amp;c=7"&gt;&lt;img src="http://www.worldofraids.com/gallery/files/1/1/8/9/8/t9_shaman.jpg" width="600" height="236" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;a target="_blank" href="http://www.worldofraids.com/gallery/showimage.php?i=5425&amp;amp;c=7"&gt;&lt;img src="http://www.worldofraids.com/gallery/files/1/1/8/9/8/t9_priest.jpg" width="600" height="236" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;a target="_blank" href="http://www.worldofraids.com/gallery/showimage.php?i=5424&amp;amp;c=7"&gt;&lt;img src="http://www.worldofraids.com/gallery/files/1/1/8/9/8/t9_mage.jpg" width="600" height="236" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;a target="_blank" href="http://www.worldofraids.com/gallery/showimage.php?i=5423&amp;amp;c=7"&gt;&lt;img src="http://www.worldofraids.com/gallery/files/1/1/8/9/8/t9_hunter.jpg" width="600" height="236" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://aoc-de.curse.com/aggbug.aspx?PostID=511132" width="1" height="1"&gt;</description><category domain="http://aoc-de.curse.com/blogs/wow-en-news/archive/tags/World+of+Warcraft/default.aspx">World of Warcraft</category><category domain="http://aoc-de.curse.com/blogs/wow-en-news/archive/tags/Wrath+of+the+Lich+King/default.aspx">Wrath of the Lich King</category><category domain="http://aoc-de.curse.com/blogs/wow-en-news/archive/tags/Patch+3.2/default.aspx">Patch 3.2</category></item><item><title>The Runes of Magic Wiki Tops 2500 Articles!</title><link>http://aoc-de.curse.com/blogs/runes-of-magic-en-news/archive/2009/07/02/the-runes-of-magic-wiki-tops-2500-articles.aspx</link><pubDate>Fri, 03 Jul 2009 00:15:59 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:511118</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><description>&lt;div style="float:right;margin-left:10px;"&gt;
  &lt;a href="http://www.theromwiki.com"&gt;&lt;img src="http://mediabeta.curse.com/CommunityServer.Components.UserFiles/00/00/12/72/84/runelogo.png" width="135" height="135" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;The &lt;a href="http://www.theromwiki.com"&gt;Runes of Magic Wiki&lt;/a&gt; now has over 
2595 
articles and some of the most up to date information regarding
&lt;a href="http://www.runesofmagic.com/"&gt;Runes Of Magic&lt;/a&gt;. We&amp;#39;ve compiled a list 
of important areas on &lt;a href="http://www.TheRomWiki.com"&gt;TheRomWiki.com&lt;/a&gt; in 
order to help you find what you&amp;#39;re looking for fast and start enjoying
&lt;a href="http://www.runesofmagic.com"&gt;Runes of Magic&lt;/a&gt;!&lt;/p&gt;
&lt;p&gt;We strive to keep our wiki as updated as possibly but would love any extra help 
we can get in keeping it in tip top shape! With nearly 500 contributors it&amp;#39;s the 
largest Wiki available for Runes of Magic! If you haven&amp;#39;t already feel free to
&lt;a href="http://theromwiki.com/index.php?title=Special:UserLogin&amp;amp;returnto=Main_Page"&gt;
Sign up&lt;/a&gt;. &lt;br /&gt;
&lt;br /&gt;
Here&amp;#39;s a list of some of the important features and areas on the Wiki:&lt;/p&gt;
&lt;h3&gt;Quests&lt;/h3&gt;
&lt;p&gt;&lt;a href="http://theromwiki.com/index.php/Quest_List" title="Quest List"&gt;Quest 
List&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://theromwiki.com/index.php/Daily_Quest_List" title="Daily Quest List"&gt;
Daily Quest List&lt;/a&gt;&lt;/p&gt;
&lt;h3&gt;Skills&lt;/h3&gt;
&lt;p&gt;&lt;a href="http://theromwiki.com/index.php/Gathering" title="Gathering"&gt;
Gathering&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://theromwiki.com/index.php/Processing" title="Processing"&gt;
Processing&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://theromwiki.com/index.php/Production" title="Production"&gt;
Production&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://theromwiki.com/index.php/Equipment" title="Equipment"&gt;Equipment&lt;/a&gt;&lt;/p&gt;
&lt;h3&gt;&lt;a href="http://theromwiki.com/index.php/Classes"&gt;Classes&lt;/a&gt;&lt;/h3&gt;
&lt;p&gt;
&lt;a href="http://theromwiki.com/index.php/Dual_Class_Elite_Skills" title="Dual Class Elite Skills"&gt;
Dual Class Elite Skills&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://theromwiki.com/index.php/Elite_Skills_Certificate_Materials_List" title="Elite Skills Certificate Materials List"&gt;
Elite Skills Certificate Materials List&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://theromwiki.com/index.php/Attributes" title="Attributes"&gt;
Attributes&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:small;"&gt;&lt;b&gt;Specific Classes&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&amp;bull; &lt;a href="http://theromwiki.com/index.php/Knight" title="Knight"&gt;Knight&lt;/a&gt; 
&amp;bull;
&lt;a href="http://theromwiki.com/index.php/Knight_Skills" title="Knight Skills" class="mw-redirect"&gt;
Knight Skills&lt;/a&gt; &lt;br /&gt;
&amp;bull; &lt;a href="http://theromwiki.com/index.php/Mage" title="Mage"&gt;Mage&lt;/a&gt; &amp;bull;
&lt;a href="http://theromwiki.com/index.php/Mage_Skills" title="Mage Skills" class="mw-redirect"&gt;
Mage Skills&lt;/a&gt; 
&amp;bull; &lt;a href="http://theromwiki.com/index.php/Priest" title="Priest"&gt;Priest&lt;/a&gt; 
&amp;bull; &lt;a href="http://theromwiki.com/index.php/Priest_Skills" title="Priest Skills"&gt;
Priest Skills&lt;/a&gt; 
&amp;bull; &lt;a href="http://theromwiki.com/index.php/Rogue" title="Rogue"&gt;Rogue&lt;/a&gt; &amp;bull;
&lt;a href="http://theromwiki.com/index.php/Rogue_Skills" title="Rogue Skills"&gt;
Rogue Skills&lt;/a&gt; 
&amp;bull; &lt;a href="http://theromwiki.com/index.php/Scout" title="Scout"&gt;Scout&lt;/a&gt; &amp;bull;
&lt;a href="http://theromwiki.com/index.php/Scout_Skills" title="Scout Skills"&gt;
Scout Skills&lt;/a&gt; 
&amp;bull; &lt;a href="http://theromwiki.com/index.php/Warrior" title="Warrior"&gt;Warrior&lt;/a&gt; 
&amp;bull;
&lt;a href="http://theromwiki.com/index.php/Warrior_Skills" title="Warrior Skills" class="mw-redirect"&gt;
Warrior Skills&lt;/a&gt;
&lt;p&gt;&lt;br /&gt;
Transmutation is also incredibly important in Runes of Magic and we&amp;#39;ve got Rank 
0-6 completed in our
&lt;a href="http://theromwiki.com/index.php/Transmutation_Chart"&gt;Transmutation 
Chart&lt;/a&gt;!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://aoc-de.curse.com/aggbug.aspx?PostID=511118" width="1" height="1"&gt;</description><category domain="http://aoc-de.curse.com/blogs/runes-of-magic-en-news/archive/tags/Runes+of+Magic/default.aspx">Runes of Magic</category><category domain="http://aoc-de.curse.com/blogs/runes-of-magic-en-news/archive/tags/Runes+of+magic+wiki/default.aspx">Runes of magic wiki</category><category domain="http://aoc-de.curse.com/blogs/runes-of-magic-en-news/archive/tags/the+runes+of+magic+wiki/default.aspx">the runes of magic wiki</category></item><item><title>Guides Section Expanded and New Promotional Offer From Evony!</title><link>http://aoc-de.curse.com/blogs/evony-en-news/archive/2009/07/02/guides-section-expanded-and-new-promotional-offer-from-evony.aspx</link><pubDate>Thu, 02 Jul 2009 20:44:24 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:511039</guid><dc:creator>DoranM</dc:creator><slash:comments>1</slash:comments><description>&lt;div style="text-align:center;"&gt;
&lt;a href="http://www.evony.com"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/evonylogo.jpg" width="308" border="0" height="67" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;We&amp;#39;ve developed a good amount of &lt;a href="http://www.evony.com"&gt;Evony&lt;/a&gt; 
players here at Curse and we&amp;#39;re dedicated to keeping you updated about the game! On our end &lt;a href="http://www.theevonywiki.com"&gt;TheEvonyWiki.com&lt;/a&gt; 
is doing very well and we&amp;#39;ve completed an
&lt;a href="http://www.theevonywiki.com/index.php/Questions_and_Answers"&gt;Evony Q&amp;amp;A 
Section&lt;/a&gt; to help people get started playing the game. We&amp;#39;ve also expanded our
&lt;a href="http://theevonywiki.com/index.php/Guides"&gt;Evony Guides&lt;/a&gt; section make 
finding the information you need to play the game easier than ever!&lt;/p&gt;
&lt;p&gt;If you haven&amp;#39;t played Evony yet; be sure and checkout the
&lt;a href="http://f2p.curse.com/articles/evony-en-news/472262.aspx"&gt;Evony 
Introduction&lt;/a&gt; we recently posted!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the official Promotional Notice from &lt;a href="http://www.evony.com"&gt;
Evony&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;Evony is keeping the deals rolling by giving you more bang for your buck! For 
our next promotion, we&amp;#39;re bringing back one of our most popular packages ever: 
Bonus Package 2! From June 29th to July 6th, players who spend $30.00 USD or 
more will also get a FREE bonus gift worth $50.00 USD! &lt;br /&gt;
&lt;br /&gt;
This package has it all! To see the contents, check the Bonus Package 2, 
accessible through the top left gift box icon. You can click on Bonus Package 2 
to check out the medals, guidelines, Michelangelo&amp;#39;s Script and tons of other 
goodies ensconced within. Don&amp;#39;t miss out on your second chance to snag this 
amazing bonus! &lt;br /&gt;
&lt;br /&gt;
Remember, you have to purchase $30.00 USD by July 6th!&lt;/p&gt;
&lt;p&gt;For a full list of items and prices visit the
&lt;a href="http://theevonywiki.com/index.php/Items"&gt;Evony Items&lt;/a&gt; page.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://aoc-de.curse.com/aggbug.aspx?PostID=511039" width="1" height="1"&gt;</description><category domain="http://aoc-de.curse.com/blogs/evony-en-news/archive/tags/evony/default.aspx">evony</category><category domain="http://aoc-de.curse.com/blogs/evony-en-news/archive/tags/evony+news/default.aspx">evony news</category><category domain="http://aoc-de.curse.com/blogs/evony-en-news/archive/tags/evony+wiki/default.aspx">evony wiki</category><category domain="http://aoc-de.curse.com/blogs/evony-en-news/archive/tags/evony+guides/default.aspx">evony guides</category></item><item><title>Asteroids - The Movie Coming Soon From Universal!</title><link>http://aoc-de.curse.com/blogs/other-en-news/archive/2009/07/02/asteroids-the-movie-coming-soon-from-universal.aspx</link><pubDate>Thu, 02 Jul 2009 20:25:27 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:511024</guid><dc:creator>DoranM</dc:creator><slash:comments>3</slash:comments><description>&lt;p&gt;The movie industry has once again pulled through for gamers to give us a 
blast from the past! It looks like Asteroids is going to be made into a 
full-featured production!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the update about
&lt;a href="http://www.hollywoodreporter.com/hr/content_display/film/news/e3ic3a4730761c7eaf6aac2de4e28ef8e67"&gt;
Asteriods - The Movie&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Asteroids&lt;/i&gt;, the arcade game from the 1970s, is officially in 
development as a movie. Yup, you read that right.&lt;/p&gt;
&lt;div class="news-item-figure" style="width:640px;"&gt;
&lt;div class="news-item-figure-image"&gt;
    &lt;img src="http://media.curse.com/CommunityServer.Components.SiteFiles/127284/News/asteroids-thumb-640xauto-6810.jpg" alt="Universal to bring Asteroids to theaters" width="640" height="360" /&gt;
  &lt;/div&gt;
&lt;/div&gt;
&lt;div class="news-item-text"&gt;&lt;br /&gt;&lt;/div&gt;
&lt;div class="news-item-text"&gt;Once again, news has arrived from the land of Hollywood that another major 
  video game franchise is being adapted for the silver screen. Last week, it was 
  announced that &lt;i&gt;
  &lt;a href="http://arstechnica.com/gaming/news/2009/06/coming-to-theaters-eventually-uncharted.ars"&gt;
  Uncharted&lt;/a&gt;&lt;/i&gt;&lt;a href="http://arstechnica.com/gaming/news/2009/06/coming-to-theaters-eventually-uncharted.ars"&gt; 
  would get a celluloid makeover&lt;/a&gt;; this week, it&amp;#39;s a much older franchise 
  that&amp;#39;s being adapted. It turns out that &lt;i&gt;Asteroids&lt;/i&gt;, the Atari game 
  from 1979 (thus making it older than many in the current generation of gamers) 
  will be coming to theaters sometime in the future.
&lt;/div&gt;
&lt;div class="news-item-text"&gt;
&lt;p&gt;Astonishingly, not only 
  is &lt;i&gt;Asteroids&lt;/i&gt; being made into a movie, but there was an actual bidding 
  war between four major studios for the rights.
  &lt;a href="http://www.hollywoodreporter.com/hr/content_display/film/news/e3ic3a4730761c7eaf6aac2de4e28ef8e67"&gt;
  Universal Studios has emerged the winner&lt;/a&gt;.&lt;/p&gt;
&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://aoc-de.curse.com/aggbug.aspx?PostID=511024" width="1" height="1"&gt;</description><category domain="http://aoc-de.curse.com/blogs/other-en-news/archive/tags/asteriod+the+movie/default.aspx">asteriod the movie</category><category domain="http://aoc-de.curse.com/blogs/other-en-news/archive/tags/universal+asteroid+movie/default.aspx">universal asteroid movie</category><category domain="http://aoc-de.curse.com/blogs/other-en-news/archive/tags/asteroid+movie/default.aspx">asteroid movie</category></item><item><title>Warlock Q&amp;A With Ghostcrawler at WorldofWarcraft.com!</title><link>http://aoc-de.curse.com/blogs/wow-en-news/archive/2009/07/02/warlock-q-amp-a-with-ghostcrawler-at-worldofwarcraft-com.aspx</link><pubDate>Thu, 02 Jul 2009 18:27:39 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:510960</guid><dc:creator>DoranM</dc:creator><slash:comments>2</slash:comments><description>&lt;p&gt;
&lt;a href="http://www.worldofwarcraft.com"&gt;WorldofWarcraft.com&lt;/a&gt; has posted the 
most recent class Q&amp;amp;A segment with Ghostcrawler! This time they&amp;#39;re focusing on 
Warlocks, what the class is about, what&amp;#39;s coming for the class in the future, 
and what really makes the Warlock unique.&lt;/p&gt;
&lt;p&gt;
Here&amp;#39;s a look at the original
&lt;a href="http://www.worldofwarcraft.com/info/underdev/warlock.html"&gt;Warlock Q&amp;amp;A 
with Ghostcrawler&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/51/09/28/underdevelopment.jpg-720x540.jpg" width="600" border="0" height="200" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Warlock Q&amp;amp;A with the Voice of the Class Design Team, Ghostcrawler&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b class="nt"&gt;&lt;span style="color:#ff9900;"&gt;Community Team&lt;/span&gt;:&lt;/b&gt; We&amp;rsquo;d like start this Q&amp;amp;A off by asking a 
question that players of all classes often ask in regard to the very purpose of 
their class. In this case, we&amp;rsquo;re looking specifically at the warlock. &lt;br /&gt;
&lt;br /&gt;
Where do warlocks fit into the larger scope of things currently and where do we 
see them going from this point forward? &lt;br /&gt;
&lt;br /&gt;
&lt;b class="gc"&gt;&lt;span style="color:#0000ff;"&gt;Ghostcrawler&lt;/span&gt;:&lt;/b&gt; The warlock is a caster -- a ranged damage 
dealer. They can fill only one role, which makes them a &amp;ldquo;pure&amp;rdquo; class as opposed 
to a hybrid. Warlocks have a reputation for trafficking with darkness, and their 
spells and abilities reflect this -- demons, curses, drains, fears. All warlocks 
rely on damage-over-time spells and demonic pets to some extent. The Affliction 
tree focuses on damage-over-time spells, curses, and shadow magic in general. 
The Demonology tree emphasizes the damage and abilities done by demons. The 
Destruction tree gives up a little of both to become a little bit more like a 
mage with direct damage and fire magic. Overall, the vision is for warlocks to 
feel less fragile than mages. They have historically had higher health pools and 
easier to sustain mana, but fewer emergency escapes. Keeping the mage and 
warlock feeling distinct is a big challenge. They fill a similar role and share 
similar gear so sometimes even the profiles of their character art look similar.
&lt;br /&gt;
&lt;br /&gt;
Going forward, we want to try and make the warlock experience more different 
from the mage. Our new plans for Soul Shards will help here. We want to make 
them a core mechanic instead of a minor feature that can be neglected at best 
and feels tedious at worst. &lt;br /&gt;
&lt;br /&gt;
We&amp;rsquo;re happy with the relative damage done by Affliction and Destruction. 
Depending on which Lich King patch you look at one or the other are slightly on 
top, but they&amp;rsquo;re close. Demonology still seems to lag a little behind. We think 
there is still room for a strong Felguard build in there. It might be that the 
pets still require too much management or it could just be that the rotation 
isn&amp;rsquo;t as interesting as the ones Affliction or Destruction use right now. 
Demonology suffers from a little bit of the same problem as the Beastmaster 
hunter, which is when the pet is such a big part of your damage you are crippled 
in moments when the pet is killed or ineffectual. &lt;br /&gt;
&lt;br /&gt;
Except for a brief moment early in Lich King, warlocks have been 
under-represented in PvP and we want to see more of them. We don&amp;rsquo;t want to get 
there through fear bombs, though. In fact, we think the damage locks can do is 
in a pretty good place. The problem is survivability, especially when stunned. 
Now some of the 3.2 changes are going to chill out damage across the board and 
we are increasing the survivability of pets in PvP. Both of those changes should 
help warlocks, who historically have been a little better in endurance fights 
than quick scrums. If those changes aren&amp;rsquo;t enough, we&amp;rsquo;re prepared to make 
additional ones. &lt;br /&gt;
&lt;br /&gt;
Lich King made the warlock pets more interesting but we think there is still a 
lot of opportunity here. Some of the pets have abilities that just don&amp;rsquo;t get 
much use (Imp Fire Shield anyone?) while other pets could benefit from a couple 
more abilities. The voidwalker for example does all of his damage through just a 
simple autoattack. While we are slightly positioning the imp as a Destruction 
pet and the felhound as an Affliction pet, we think we can make the choice of 
what demon to use at a particular time more interesting. The succubus has too 
narrow a niche, and the voidwalker is still used mostly as a level-up pet. &lt;br /&gt;
&lt;br /&gt;
&lt;b class="nt"&gt;&lt;span style="color:#ff9900;"&gt;Community Team&lt;/span&gt;:&lt;/b&gt; What is it that makes them unique compared to 
all other classes? &lt;br /&gt;
&lt;br /&gt;
&lt;b class="gc"&gt;&lt;span style="color:#0000ff;"&gt;Ghostcrawler&lt;/span&gt;:&lt;/b&gt; Demons are a big one. Warlocks are a pet class, 
but they gain more of their own power from their pets and can make their pets do 
more than say a hunter or death knight. The way they do damage is different from 
a mage because a lot of their damage, even for Destruction, comes from 
damage-over-time spells instead. Warlocks bring some utility that doesn&amp;rsquo;t 
strictly increase raid damage, so we feel like it&amp;rsquo;s fine to keep those abilities 
unique to the lock -- things like summoning and health stones. But again, we 
think the real way to keep warlocks from feeling like mages with pets is to do 
more with the Soul Shard mechanic. &lt;br /&gt;
&lt;br /&gt;
&lt;b class="nt"&gt;&lt;span style="color:#ff9900;"&gt;Community Team&lt;/span&gt;:&lt;/b&gt; Soul Shards is subject that has been a 
constant amongst warlock players since the launch of the game. While we&amp;#39;ve made 
some minor improvements over time, players still find Soul Shards to be an 
annoyance. Are there any plans in motion to make further improvements to the 
warlock Soul Shard system? &lt;br /&gt;
&lt;br /&gt;
&lt;b class="gc"&gt;&lt;span style="color:#0000ff;"&gt;Ghostcrawler&lt;/span&gt;:&lt;/b&gt; Yes. As we have hinted on occasion, we have a 
revamp of the entire system in the works. This is a big change, beyond the scope 
of the 3.2 patch, but we are confident -- CONFIDENT -- that the new system will 
be something warlocks finally enjoy. (I&amp;rsquo;m sure I will never, ever regret saying 
that.) We hope to be able to talk more about it at BlizzCon, but the basic idea 
is that shards provide a combat boost when needed without becoming a resource 
that needs to be farmed. Currently too many of the shard abilities are 
maintenance-like things such as demons and stones. Blowing a shard should be a 
big deal -- an exciting moment. We want to make shards fun and remove the 
hassle, but we want to make them a core part of the warlock experience and not a 
marginalized feature. &lt;br /&gt;
&lt;br /&gt;
&lt;b class="nt"&gt;&lt;span style="color:#ff9900;"&gt;Community Team&lt;/span&gt;:&lt;/b&gt; Most DPS classes can spend three (or less) 
talent points to decrease their threat by 30%, while warlocks must spend four 
talent points in two different trees to gain a 10% drop in threat. What are our 
thoughts on this, and why the discrepancy? &lt;br /&gt;
&lt;br /&gt;
&lt;b class="gc"&gt;&lt;span style="color:#0000ff;"&gt;Ghostcrawler&lt;/span&gt;:&lt;/b&gt; There are a couple of situations like this in 
the warlock tree. The essential problem is we want locks to be able to go down 
their different trees. When you have something important like threat-reduction 
or range, it either needs to go very high in the trees where everyone can reach 
it, or you need to have duplicate talents that essentially accomplish the same 
thing. The problem with the latter approach is that confusing things can happen 
when you get both talents -- either they stack (which is too powerful) or they 
don&amp;rsquo;t stack (which can be confusing or make talent builds difficult). The way we 
have tried to solve the latter problem is having some talents affect Fire / 
Destro and some affect Shadow / Affliction. Of course the problem with that 
approach is that warlocks use both kinds of damage spells. We recognize that we 
need to solve this problem, but sliding a lot of talents around is not the right 
way to do it, and also beyond the scope of 3.2. See below for a partial solution 
for the threat problem though. &lt;br /&gt;
&lt;br /&gt;
&lt;b class="nt"&gt;&lt;span style="color:#ff9900;"&gt;Community Team&lt;/span&gt;:&lt;/b&gt; As a follow-up to the last question, would we 
consider giving warlocks a better &amp;quot;aggro dump&amp;quot; ability? Currently, their one &amp;quot;aggro 
dump,&amp;quot; Soulshatter, has a long cooldown and costs a reagent. &lt;br /&gt;
&lt;br /&gt;
&lt;b class="gc"&gt;&lt;span style="color:#0000ff;"&gt;Ghostcrawler&lt;/span&gt;:&lt;/b&gt; We are going to lower the cooldown of 
Soulshatter to three minutes. We don&amp;rsquo;t think the shard cost is a big expense in 
PvE situations. Threat-dump abilities are tricky to balance. We don&amp;rsquo;t want these 
spells to feel rotational -- you aren&amp;rsquo;t supposed to do say Curse of Agony, 
Immolate, Soulshatter, Curse of Agony, Immolate, Soulshatter. They are there for 
emergencies. &lt;br /&gt;
&lt;br /&gt;
&lt;b class="nt"&gt;&lt;span style="color:#ff9900;"&gt;Community Team&lt;/span&gt;:&lt;/b&gt; In PvP, warlocks feel at a disadvantage 
against melee classes (and hunters), particularly rogues. What are our thoughts 
in this, and are there any plans to provide warlocks with a little more help in 
this area? Additionally, players have often suggested allowing Demonic Circle to 
be usable while stunned, is this something we&amp;#39;d consider? &lt;br /&gt;
&lt;br /&gt;
&lt;b class="gc"&gt;&lt;span style="color:#0000ff;"&gt;Ghostcrawler&lt;/span&gt;:&lt;/b&gt; The reason we don&amp;rsquo;t like making Demonic Circle 
usable while stunned is that changes the ability from a remote evacuation into a 
stun-breaker. Our concern is locks would never use it except for the stun 
removal, which makes the spell a lot less cool. Circle is definitely one of 
those abilities that requires a lot of finesse. Clever locks can do amazing 
things with it and beginner locks might not get as much benefit out of it. It&amp;rsquo;s 
probably also fair to say that stuns (especially chained ones) have become too 
important in PvP, especially now that we have toned down the impact of some of 
the other forms of crowd control. &lt;br /&gt;
&lt;br /&gt;
&lt;b class="nt"&gt;&lt;span style="color:#ff9900;"&gt;Community Team&lt;/span&gt;:&lt;/b&gt; Pet survivability is something that comes up 
often. Do we see this as a concern, and if so are there any plans to increase 
warlock pet survivability and/or consider decreasing the warlock&amp;#39;s dependency on 
pets in PvP? &lt;br /&gt;
&lt;br /&gt;
&lt;b class="gc"&gt;&lt;span style="color:#0000ff;"&gt;Ghostcrawler&lt;/span&gt;:&lt;/b&gt; It is a concern. We never wanted it to feel like 
it was stupid to attack the pet -- like they were so unkillable that you just 
have to endure damage from the pet while you chase down the lock. You have to 
remember that locks were once really dangerous in PvP (this was back when we 
added resilience for DoTs) and so everyone was nervous about making their pets 
too powerful. It&amp;rsquo;s just incredibly frustrating to be on the other end of that 
and finally get a pet down only to have to then face the warlock. However times 
have changed and we think pets are too fragile now. We tried buffing their 
health a few times, but we think it&amp;rsquo;s finally time to add resilience to pets and 
fix it right. &lt;br /&gt;
&lt;br /&gt;
&lt;b class="nt"&gt;&lt;span style="color:#ff9900;"&gt;Community Team&lt;/span&gt;:&lt;/b&gt; Continuing off of the previous question, are 
we happy with pet scaling currently? One constant request by warlocks in PvP, is 
to allow scaling for resilience. Would we consider making this change? &lt;br /&gt;
&lt;br /&gt;
&lt;b class="gc"&gt;&lt;span style="color:#0000ff;"&gt;Ghostcrawler&lt;/span&gt;:&lt;/b&gt; Yes, pets are never going to scale correctly as 
long as there are some stats that affect the master but not the pet. If the lock 
gains crit and haste, the demons don&amp;rsquo;t benefit as much as if the lock had gained 
spellpower. This is a problem. We need to make pets just scale with all stats. 
Technically, this is not a &amp;ldquo;flip the switch&amp;rdquo; kind of change. It&amp;rsquo;s complicated so 
it&amp;rsquo;s going to take some time to do right. We&amp;rsquo;ll get resilience and spell pen 
done first. &lt;br /&gt;
&lt;br /&gt;
&lt;b class="nt"&gt;&lt;span style="color:#ff9900;"&gt;Community Team&lt;/span&gt;:&lt;/b&gt; Many warlocks often find it difficult to 
resummon or switch pets, especially when compared to other pet classes. Fel 
Domination with Master Summoner is nice for those who have the talents, but 
still somewhat problematic due to the long cooldown of Fel Domination. &lt;br /&gt;
&lt;br /&gt;
&lt;b class="gc"&gt;&lt;span style="color:#0000ff;"&gt;Ghostcrawler&lt;/span&gt;:&lt;/b&gt; As you probably know by now, we are dramatically 
lowering the cooldown on Fel Domination. &lt;br /&gt;
&lt;br /&gt;
&lt;b class="nt"&gt;&lt;span style="color:#ff9900;"&gt;Community Team&lt;/span&gt;:&lt;/b&gt; Talents that increase the range for spells is 
often a point of concern, particularly for PvE-focused warlocks due to the 
warlock&amp;#39;s mixture of using both Affliction and Destruction abilities. Is it 
possible that warlocks can be given a merged range talent in a low tier of 
either tree? &lt;br /&gt;
&lt;br /&gt;
&lt;b class="gc"&gt;&lt;span style="color:#0000ff;"&gt;Ghostcrawler&lt;/span&gt;:&lt;/b&gt; This is the same problem I mentioned above. 
Moving the talent up higher is one solution, but it would have to be very high 
and whatever talents are there now would have to come down. This then becomes a 
pretty significant re-architecture of the talent tree. It is something we want 
to address, but probably isn&amp;rsquo;t a 3.2 change. &lt;br /&gt;
&lt;br /&gt;
&lt;b class="nt"&gt;&lt;span style="color:#ff9900;"&gt;Community Team&lt;/span&gt;:&lt;/b&gt; Do we have plans to add a little more burst 
potential to the Affliction tree? &lt;br /&gt;
&lt;br /&gt;
&lt;b class="gc"&gt;&lt;span style="color:#0000ff;"&gt;Ghostcrawler&lt;/span&gt;:&lt;/b&gt; Yes, and Haunt is probably the right place to do 
it. Haunt is one of the few Affliction spells that can&amp;rsquo;t reach the 200% crit 
level, so we are going to make that change through Pandemic. &lt;br /&gt;
&lt;br /&gt;
&lt;b class="nt"&gt;&lt;span style="color:#ff9900;"&gt;Community Team&lt;/span&gt;:&lt;/b&gt; The spell Hellfire is one that warlocks rarely 
use, due to that fact it&amp;#39;s channeled, generates a great deal of threat, and has 
self-damaging properties. What are our thoughts on how this spell currently 
functions, and what might we consider changing in the future? &lt;br /&gt;
&lt;br /&gt;
&lt;b class="gc"&gt;&lt;span style="color:#0000ff;"&gt;Ghostcrawler&lt;/span&gt;:&lt;/b&gt; We&amp;rsquo;d agree that the &amp;ldquo;interesting tradeoff&amp;rdquo; isn&amp;rsquo;t 
that interesting, and in fact it&amp;rsquo;s hard to find niches for so many different AE 
spells. Long-term this might be the kind of spell that gets cut. &lt;br /&gt;
&lt;br /&gt;
&lt;b class="nt"&gt;&lt;span style="color:#ff9900;"&gt;Community Team&lt;/span&gt;:&lt;/b&gt; A common concern that comes up regarding 
warlock players is in regards to their minor glyphs. While they understand that 
these glyphs aren&amp;#39;t meant to be game-changing, many of the minor glyphs focus on 
improving spells that aren&amp;#39;t really used at all, such as Eye of Kilrogg. Would 
we consider looking at the minor glyphs available for warlocks and possibly 
making some improvements? &lt;br /&gt;
&lt;br /&gt;
&lt;b class="gc"&gt;&lt;span style="color:#0000ff;"&gt;Ghostcrawler&lt;/span&gt;:&lt;/b&gt; We can look at the minor glyphs. We are more 
concerned at the moment with making sure the major glyphs are interesting 
without being overpowered. &lt;br /&gt;
&lt;br /&gt;
&lt;b class="nt"&gt;&lt;span style="color:#ff9900;"&gt;Community Team&lt;/span&gt;:&lt;/b&gt; Green fire for spells has been something 
that&amp;#39;s often requested by warlocks. Would we consider adding this into the game, 
possibly in the form of a minor glyph so that we&amp;#39;re not forcing it on players 
who may not desire their fire spells to be green? &lt;br /&gt;
&lt;br /&gt;
&lt;b class="gc"&gt;&lt;span style="color:#0000ff;"&gt;Ghostcrawler&lt;/span&gt;:&lt;/b&gt; We wouldn&amp;rsquo;t do it through a minor glyph. 
Originally, we were going to make the minor glyphs mostly cosmetic like this, 
but as we evolved the glyph feature we found that some spells just didn&amp;rsquo;t make 
sense to have a major glyph, so these became minors. We definitely understand 
some (many? all?) warlocks would love to have green fire and we&amp;rsquo;ll try and find 
a cool way to deliver on this. At this point, we&amp;rsquo;d probably rather do it with a 
flashy new spell rather than just change up an existing one, but we&amp;rsquo;ll have to 
see. As with the new druid forms, after waiting so long, we&amp;rsquo;d want to do it 
right. &lt;br /&gt;
&lt;br /&gt;
&lt;b class="nt"&gt;&lt;span style="color:#ff9900;"&gt;Community Team&lt;/span&gt;:&lt;/b&gt; Would we consider adding a warlock-specific 
flying mount? Warlocks have promised to never complain again should such a 
feature be added. Okay, not really... &lt;br /&gt;
&lt;br /&gt;
&lt;b class="gc"&gt;&lt;span style="color:#0000ff;"&gt;Ghostcrawler&lt;/span&gt;:&lt;/b&gt; I think it fits the warlock kit pretty well to 
have some kind of crazy flying demon. We don&amp;rsquo;t have any art for such a creature 
yet, but we&amp;rsquo;ll keep it in mind. You&amp;rsquo;d have to go back to Dire Maul to get it. 
Okay, not really&amp;hellip; &lt;br /&gt;
&lt;br /&gt;
&lt;b class="nt"&gt;&lt;span style="color:#ff9900;"&gt;Community Team&lt;/span&gt;:&lt;/b&gt; Are there any plans to allow warlocks to 
slightly customize or change the appearance of their pets? &lt;br /&gt;
&lt;br /&gt;
&lt;b class="gc"&gt;&lt;span style="color:#0000ff;"&gt;Ghostcrawler&lt;/span&gt;:&lt;/b&gt; This is something we are discussing. There are 
several voidwalker and imp models we could use pretty easily and it might be 
nice to add more felhounds and succubi. This isn&amp;rsquo;t a high priority, but 
something we would like to eventually get around to improving. We are discussing 
whether this is simply just random variation (like the names) or whether it 
becomes an even bigger feature.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://aoc-de.curse.com/aggbug.aspx?PostID=510960" width="1" height="1"&gt;</description><category domain="http://aoc-de.curse.com/blogs/wow-en-news/archive/tags/World+of+Warcraft/default.aspx">World of Warcraft</category><category domain="http://aoc-de.curse.com/blogs/wow-en-news/archive/tags/wow+warlock+interview/default.aspx">wow warlock interview</category><category domain="http://aoc-de.curse.com/blogs/wow-en-news/archive/tags/warlock+interview/default.aspx">warlock interview</category><category domain="http://aoc-de.curse.com/blogs/wow-en-news/archive/tags/wow+warlock/default.aspx">wow warlock</category><category domain="http://aoc-de.curse.com/blogs/wow-en-news/archive/tags/warlock+q_2600_amp_3B00_a/default.aspx">warlock q&amp;amp;a</category></item><item><title>Jade Dynasty - a review and recommendation of a beautiful game!</title><link>http://aoc-de.curse.com/blogs/adeacia/archive/2009/07/02/jade-dynasty-a-review-and-recommendation-of-a-beautiful-game.aspx</link><pubDate>Thu, 02 Jul 2009 17:26:47 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:510919</guid><dc:creator>Adeacia</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;






 
  Normal
  0
  
  
  false
  false
  false
  
   
   
   
   
   
   
  
  MicrosoftInternetExplorer4
 

 
 





&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="color:#ff0000;"&gt;&lt;b&gt;WTF?&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;Jade Dynasty is a young, fresh and new MMORPG in the world
of the internet! It&amp;#39;s an ancient Chinese themed game (think Dynasty Warriors,
people!!) with breath-taking scenery and gorgeous character designs.&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="color:#ff0000;"&gt;&lt;b&gt;OMG?&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;The designers have obviously wasted no time in creating what
I think is the most beautiful MMORPG out there. In contrast to WOW, the
characters are much morerealistically proportioned and considerably nicer to
look at! My main problem with WOW was the ugliness of the characters, so
personally, this is a very fulfilling &lt;/p&gt;
&lt;p class="MsoNormal"&gt;game. :) The outfits for your character are intricate and
well shaded. The hairstyles are equally attractive and imaginative. One of my
concerns, however, is that the hairstyles are confined to only certain
factions/jobs and it is relatively difficult to customise your character away
from the typical outfit of your faction (without spending real money). Despite
that, the default stuff is still lovely. :)&lt;/p&gt;
&lt;p class="MsoNormal"&gt;The scenery is very pleasing to look at and I was very
impressed by the gorgeous, dramatic images in the loading screens (which, can I
say, loaded quickly - but not too quickly! xD). It is definitely not a game you
will get bored with looking at. &lt;/p&gt;
&lt;p class="MsoNormal"&gt;There are several different countries to explore, each with
its own individual look and feel, with different monsters and different quests,
so again, very difficult to get bored here!!&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="color:#ff0000;"&gt;&lt;b&gt;OMFG?&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;You begin the game as an &amp;quot;Initiate&amp;quot; and are guided
through several quests to help you get the hang of the game and the controls
and upon reaching level 15 (took me about a day and a half), you can select
which faction you wish to join. The options are Skysong - the healer, Vim - the
close-ranged attacker, Modo - the mage, Jadeon - the ranged attacker, Lupine -
the assassin. Some of these are aligned to good and some to evil, so pick
carefully! (I&amp;#39;m a Skysong, because their outfits are the cutest and prettiest
:D) I think the highest level you can reach is 150, but I may be wrong! I have
a lot yet to learn myself! &lt;/p&gt;
&lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="color:#ff0000;"&gt;&lt;b&gt;BEATS? (lol)&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;Yeah there&amp;#39;s some pretty groovy beats in JD. xD;; Well,
there&amp;#39;s very flowing, soothing Chinese-style music playing in the background,
with varying choonz (tunes..) depending on whereabouts you are. It&amp;#39;s relaxing
and ambient, though not hugely energetic, not really &amp;quot;fight music&amp;quot;. I
love the music, but when you&amp;#39;ve been in a &lt;/p&gt;
&lt;p class="MsoNormal"&gt;certain place for a while, you end up singing along and it
can get a bit irritating. xD So, I often choose to switch off the music (you
can alter the volume of music and SFX ingame) and play my own music, but that&amp;#39;s
just personal preference. :)&lt;/p&gt;
&lt;p class="MsoNormal"&gt;SFX are not bad. Each monster has its own general noise, an
attack noise and a death noise. I lol&amp;#39;d particularly at the Zaaras
Spellbinders&amp;#39; noise, which goes something like
&amp;quot;eheheehheheheeee.....!&amp;quot; xD I swear, it&amp;#39;s like someone told a very
funny joke down at the Temple of the Zaaras..! &lt;/p&gt;
&lt;p class="MsoNormal"&gt;The characters themselves have pretty good voices. None of
those crappy cheap voices you get in many online games (....). The girls&amp;#39;
victory shout is cute and funny. Oh, that&amp;#39;s another thing! The actions/emotes
are very well done! The girls have very cute moves, and the boys have super
cool, stoic actions. :) &lt;/p&gt;
&lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="color:#ff0000;"&gt;&lt;b&gt;SKILLZORZ?&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;While I&amp;#39;m talking about moves, perhaps I should mention
skills. You have a couple of quickslots on the bottom and right-hand of the
screen (much like in WOW) to put your learnt skills in for easy access. The
skills themselves vary depending on the faction (obviously), but in
particularly they all convey a very different feeling and power. &lt;/p&gt;
&lt;p class="MsoNormal"&gt;For example, the modo has very dark, dramatic attacks (lots
of black, red and purple cloudyness xD) in contrast to the Skysong&amp;#39;s very
light, sparkly skills. So how do you get them? Well.... &lt;/p&gt;
&lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="color:#ff0000;"&gt;&lt;b&gt;LVL-ing?&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;Each time you gain a level, you get one skill point, which
you can use on any available skill. You have a skill tree, so what you choose
to level up can mean characters of varying strengths and specialities. :D
Regarding strength, defense, accuracy etcetc, these are predefined. You cannot
up them (unless you imbue your weapon or gear with talismans). Now I don&amp;#39;t mind
that too much, but what saddens me is being unable to increase your running
speed. Increasing levels does not mean increasing running speed, so when you
have a long way to run for a certain quest, it can get VERY boring and tedious.
There is a Skysong skill to increase your speed, but it only lasts around 15
seconds with a 2min cooldown time, which is pretty irritating. Killing monsters
initially gives you a nice bunch of exp, but the primary source for exp is
gained through questing:&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="color:#ff0000;"&gt;&lt;b&gt;O RLY?&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;Ya rly. xD The quest window sorts the quests into different
types and each one can be expanded or ..de-expanded (is that just
&amp;quot;panded&amp;quot; then? lol..;;;), which makes it easy to navigate and read.
The vast majority of quests involve going off to kill a certain number of
monsters or getting items off monsters (by killing them). So even if the
monsters themselves don&amp;#39;t give much exp, the quest does. :D!&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="color:#ff0000;"&gt;&lt;b&gt;MONSTARZ?&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;There is attention to detail in the monsters too. :D Some
look cool, some cute, some elegant and some look stupid. xD Whatever. Like I
said before, they&amp;#39;re not always great for leveling up, so that isn&amp;#39;t cool. But
there is a nice selection of monsters - I&amp;#39;ve noticed that monster species tend
to come in pairs. Now I mean that in 2 ways (a pair of ways xD): Firstly, there
tends to be 2 versions of monsters, e.g. Snaggletooth Whisker and Feline Felon.
Also, entire species like to stick in pairs, e.g. Breakbeak Pikemen and Ruinous
Bruin. Some of the names are pretty witty and/or lolsome, like the Feline
Felons. They&amp;#39;re not usually aggressive, though you do get the occasional cranky
one who attacks you for no reason. xD&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="color:#ff0000;"&gt;&lt;b&gt;LET&amp;#39;S GET TECHNICAL!&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;Now, it took me a while to get used to running around and
camera angles. If you&amp;#39;re running forwards, for example, and you want to veer
left, if you press the key to go left, you go the full 90 degrees! Also, the
camera doesn&amp;#39;t follow you automatically, you have to hold down the mouse button
and move it around. I choose to just hold on forwards and move the camera around,
it means you can turn more gradually and you can always see where you&amp;#39;re going.
Now, it does take a while to get used to, but you do eventually. xD&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="color:#ff0000;"&gt;&lt;b&gt;SPECIAL WEIRD STUFF&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;JD has some extra bits that no other MMORPGS I&amp;#39;ve
encountered have! The first is &amp;quot;Meditation&amp;quot;. Now, I like this. When
in a safe zone, town etc, you press the orange meditate button and your
character begins to just gain exp slowly and steadily. This is a good feature
if you&amp;#39;re going AFK for a while, as you can be safe in the knowledge that your
character is still growing. :) It&amp;#39;s a pretty good idea, I think, and is
especially useful if you&amp;#39;re making a second character and can&amp;#39;t be bothered to
go through all the initiate stuff. xD&lt;/p&gt;
&lt;p class="MsoNormal"&gt;The second magical, and slightly bizarre thing is called
&amp;quot;auto-routing&amp;quot; or &amp;quot;tracking&amp;quot;. I&amp;#39;m not entirely sure I agree
with this feature... Basically, you access the quest in the quest panel and you
can click on the name of the place, monster or person you have to find and your
character automatically runs there. Hmm.. In result, a lot of time is spent
just watching your character run by itself. :/ You can go search for things
yourself, but they give you no clues as to where to go (e.g. &amp;quot;Go kill some
-thingies- to the east of -place-.&amp;quot;) A lot of the time, you have no choice
but to use auto-routing. I think a better idea would be to at least have an
arrow which points in the direction you have to travel so you can go to the
place youself. After all, you want to -play- the game, not watch it.&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span style="color:#ff0000;"&gt;&lt;b&gt;KTHXBAI&lt;/b&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;Jade Dynasty&amp;#39;s strongest attribute is definitely it&amp;#39;s look
and feel. Very genuine and exciting. If I could describe it in one word, it
would be &amp;quot;aesthetic&amp;quot;. :) I can&amp;#39;t see why anyone wouldn&amp;#39;t want to play
it, to be honest, it&amp;#39;s gorgeous! The quests are interesting, the worlds are
exciting and the controls are generally easy! I love it. &lt;/p&gt;
&lt;p class="MsoNormal"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;I definitely recommend any MMORPG player to give it a go!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://aoc-de.curse.com/aggbug.aspx?PostID=510919" width="1" height="1"&gt;</description></item><item><title>AionSource.com: New Fixes and Additions To the Aion Armory!</title><link>http://aoc-de.curse.com/blogs/aion-en-news/archive/2009/07/02/aionsource-com-new-fixes-and-additions-to-the-aion-armory.aspx</link><pubDate>Thu, 02 Jul 2009 15:38:21 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:510857</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&lt;a href="http://www.aionsource.com"&gt;AionSource.com&lt;/a&gt; has posted information 
regarding our second patch to the &lt;a href="http://www.AionArmory.com"&gt;AionArmory&lt;/a&gt;! 
We&amp;#39;re dedicated to making our AionArmory the number one resource for all your 
Aion needs, we&amp;#39;ve fixed bugs and added several new additions.&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a look at what
&lt;a href="http://www.aionsource.com/forum/news-announcements/20583-armory-patch-2-green-bars-o.html"&gt;
AionSource.com&lt;/a&gt; had to say about the recent
&lt;a href="http://www.aionsource.com/forum/news-announcements/20583-armory-patch-2-green-bars-o.html"&gt;
Aion Armory Update&lt;/a&gt;:&lt;/p&gt;
&lt;div align="center"&gt;
  &lt;a href="http://www.aionarmory.com/" target="_blank"&gt;
  &lt;img src="http://i177.photobucket.com/albums/w227/knite16/aion-armory.png" width="625" border="0" height="210" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;
  &lt;br /&gt;
  It brings a smile to my face to announce
  &lt;a href="http://www.aionarmory.com" target="_blank"&gt;AionArmory&lt;/a&gt;&amp;#39;s second 
  patch has just gone live, a big thanks to Nic (Sank) for his continued great 
  work as the Armory&amp;#39;s head developer. As usual you can submit feedback/bug 
  reports/questions at our
  &lt;a href="http://www.aionsource.com/forum/aionarmory/" target="_blank"&gt;AA forum&lt;/a&gt;. 
  Oh and yeah I know the image I used in this post needs to be updated, that&amp;#39;ll 
  be done in a sec :D&lt;/div&gt;
&lt;p&gt;&lt;br /&gt;
Right off the bat you should have noticed the
&lt;a href="http://www.aionarmory.com" target="_blank"&gt;main page&lt;/a&gt; has changed 
and now sports a rather dashing young Asmodian, you may be seeing more of him 
very soon. Don&amp;#39;t ask for details though, I&amp;#39;ll take that secret to the grave ;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Bug Fixes:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Crafting materials will no longer show recipes.&lt;/li&gt;
&lt;li&gt;Cooking items will no longer display incorrect values.&lt;/li&gt;
&lt;li&gt;Fixed some missing/hidden items (e.g. Od)&lt;/li&gt;
&lt;li&gt;All spells &lt;span style="text-decoration:underline;"&gt;should&lt;/span&gt; have correct values now.&lt;/li&gt;
&lt;li&gt;General bug fixes in all areas.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br /&gt;
&lt;b&gt;Improvements/Additions:&lt;/b&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Users can now submit multiple item drops at a time.&lt;/li&gt;
&lt;li&gt;Users can now submit data edits which will go into an admin approval 
  queue.&lt;/li&gt;
&lt;li&gt;Users can also submit new entries(right now only guides) that also go into 
  an admin approval queue, further additions/tweaks pending.&lt;/li&gt;
&lt;li&gt;Items now include manastone/godstone stocks.&lt;/li&gt;
&lt;li&gt;Recipes now display required level.&lt;/li&gt;
&lt;li&gt;Items that start quests now show it on the item page, a filter has been 
  added also.&lt;/li&gt;
&lt;li&gt;Title list now shows the quest required to obtain each title.&lt;/li&gt;
&lt;li&gt;Additional filters have been added for new item fields.&lt;/li&gt;
&lt;li&gt;Spell filters added.&lt;/li&gt;
&lt;li&gt;Description filter on items added.&lt;/li&gt;
&lt;li&gt;SpiritMaster spells now show which pet they are related to.&lt;/li&gt;
&lt;li&gt;Spells now state if they are stigma-based.&lt;/li&gt;
&lt;li&gt;Recipes show rarity, filter added.&lt;/li&gt;
&lt;li&gt;Weight-scale is now pinnable, upgrade tab on items.&lt;/li&gt;
&lt;li&gt;Items can now be marked as World-drops or faction zone specific.&lt;/li&gt;
&lt;li&gt;Enhanced editing bar for submissions (currently Guides)&lt;/li&gt;
&lt;li&gt;Syndication search box support.&lt;/li&gt;
&lt;li&gt;Latest edits menu added.&lt;/li&gt;
&lt;li&gt;More items have been marked for their particular race/faction.&lt;/li&gt;
&lt;li&gt;Latest edits/submissions added on user profiles.&lt;/li&gt;
&lt;li&gt;Hefty increase in item drop data.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br /&gt;
Please note that if you are unable to see the new image on the Armory itself 
you&amp;#39;ll probably need to clear your cache =)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Patch one can be found
&lt;a href="http://www.aionsource.com/forum/aionarmory/17735-patch-one-goes-live.html" target="_blank"&gt;
here&lt;/a&gt;.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://aoc-de.curse.com/aggbug.aspx?PostID=510857" width="1" height="1"&gt;</description><category domain="http://aoc-de.curse.com/blogs/aion-en-news/archive/tags/aion/default.aspx">aion</category><category domain="http://aoc-de.curse.com/blogs/aion-en-news/archive/tags/Aion+online/default.aspx">Aion online</category><category domain="http://aoc-de.curse.com/blogs/aion-en-news/archive/tags/aion+news/default.aspx">aion news</category><category domain="http://aoc-de.curse.com/blogs/aion-en-news/archive/tags/aion+database/default.aspx">aion database</category><category domain="http://aoc-de.curse.com/blogs/aion-en-news/archive/tags/aion+armory/default.aspx">aion armory</category></item><item><title>How to be a good paladin</title><link>http://aoc-de.curse.com/blogs/leemee/archive/2009/07/02/how-to-be-a-good-paladin.aspx</link><pubDate>Thu, 02 Jul 2009 06:46:19 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:510666</guid><dc:creator>leemee</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;Bad paladin, good paladin and great paladin, which group do you
belong to? But how to be a good paladin, you may follow the following
steps.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;1. Know your &lt;a href="http://www.ignworld.com/GalleryShow/1268.html"&gt;class&lt;/a&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Know what spec is the best for your role and why.&lt;/p&gt;
&lt;p&gt;Know what rotation of spells will give you the best output (heals,threat/mitigation,dps).&lt;/p&gt;
&lt;p&gt;Know what to judge on a boss. Ret=Light Prot=P. Justice Holy=Wisdom&lt;/p&gt;
&lt;p&gt;&lt;b&gt;2. Buff Well&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Get Pallypower which makes it easier, not required but don&amp;rsquo;t give
the resto druid might because there&amp;rsquo;s 3 feral druids in the group. When
in doubt give kings&amp;hellip;&lt;/p&gt;
&lt;p&gt;Don&amp;rsquo;t buff might or wisdom unless you have the improved version.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;3. The more you know the better&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Use a mod so you can view the entire raid such as grid or configure
Xpearl/Pitbull for the same purpose and activate aggro warnings (red
dot or frame turns to red when someone has aggro).&lt;/p&gt;
&lt;p&gt;&lt;b&gt;4. Save your team members specially &lt;a href="http://www.ignworld.com/CosplayShow/104.html"&gt;healers&lt;/a&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Know where the healers are in the raid frames and if you see a mob
going for them use your Hand of Protection on them. A macro for this is
great and if you can add a whisper of &amp;ldquo;you owe me a cookie&amp;rdquo; when you
apply it to them it&amp;rsquo;s even better (I have to find this last part to
include it in my macro).&lt;/p&gt;
&lt;p&gt;You wear plate so you might survive but guess what you have a
guaranteed survival mechanic it&amp;rsquo;s your bubble. Use this with caution&amp;hellip;
Mob is loose and it&amp;rsquo;s going to kill a healer or is going around killing
people&amp;hellip;taunt it! Use hand of reckoning on the mob but try to be far
away from it before hand and hopefully the tank would have had time to
realize he needs to pick it up and before it&amp;nbsp;gets to you bubble.&lt;/p&gt;
&lt;p&gt;Hand of Sacrifice and divine sacrifice can also be used in certain
situations so keep those in mind; your raid leader may want to use them
in certain events.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;5. You can save your self and others II&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Salvation is great for retribution use it if you know you will pull from the tank as dead dps=no dps.&lt;/p&gt;
&lt;p&gt;Salvation others; are you holy or prot? Want someone to squeeze out
more dps or perhaps not have to heal them or rez them once they pull
aggro? Apply salvation liberally.&lt;/p&gt;
&lt;p&gt;Have&amp;nbsp;healing spells key bound such as flash of light for that
instant heal when your ret. You never know when you can stop and save
someone this usually only happens on razor thing boss killing battles.
Or a healer goes down and you just want to top off some people because
there&amp;rsquo;s only one healer left and he&amp;rsquo;s busy keeping the tank alive just
use good judgement.&lt;/p&gt;
&lt;p&gt;Save the tank or give mana to a healer by using lay on hands. Again
it helps if you have this key bound instead of searching for it on your
bars and when you finally find it the tank is probably dead.&lt;br /&gt;
All in all it&amp;rsquo;s about making the best use of your class to benefit the raid and your self while still being able to dps.&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://aoc-de.curse.com/aggbug.aspx?PostID=510666" width="1" height="1"&gt;</description></item><item><title>Blizzard Trademarks Cataclysm</title><link>http://aoc-de.curse.com/blogs/blizzard-entertainment-en-news/archive/2009/07/01/blizzard-trademarks-cataclysm.aspx</link><pubDate>Wed, 01 Jul 2009 21:24:52 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:510460</guid><dc:creator>Kody</dc:creator><slash:comments>14</slash:comments><description>&lt;h2&gt;&lt;span style="color:#ff6600;"&gt;Blizzard Trademarks Cataclysm&lt;/span&gt;&lt;/h2&gt;
&lt;p&gt;This week gets more and more interesting every day. First it was the &lt;a target="_blank" href="http://www.worldofraids.com/news/701-faction-change-service-in-the-works.html"&gt;Faction-Change service announcement&lt;/a&gt;, then the latest PTR build sheding light on the &lt;a target="_blank" href="http://www.worldofraids.com/news/705-crusaders-039-coliseum-raid-encounter-previews.html"&gt;Crusaders&amp;#39; Coliseum raid bosses&lt;/a&gt;, and now news of Blizzard Entertainment filing trademarks for &amp;quot;Cataclysm.&amp;quot; World of Warcraft: Cataclysm, anyone?&lt;/p&gt;
&lt;p&gt;We&amp;#39;ve already &lt;a target="_blank" href="http://www.worldofraids.com/news/697-random-ramblings-maelstrom-the-next-expansion.html"&gt;speculated a bit about a Maelstrom expansion&lt;/a&gt;, and it looks like Blizzard is readying their ammunition to head into BlizzCon with guns blazing. Companies usually only tip their hand on a game title when they&amp;#39;re ready to announce it, so whatever Cataclysm is, we&amp;#39;ll surely find out at BlizzCon. Sony Online Entertainment did this with their EQ and EQ2 expansions a few weeks before announcing them, and Blizzard will likely follow suit by sharing Cataclysm -- whatever it may be -- with the world in August.&lt;/p&gt;
&lt;p&gt;So, again... how does World of Warcraft: Cataclysm sound? And would this be related to the Maelstrom? The &lt;a target="_blank" href="http://www.worldofraids.com/news/705-crusaders-039-coliseum-raid-encounter-previews.html"&gt;Sargeras sound clip&lt;/a&gt; from yesterday suggests he&amp;#39;s already gone from Azeroth (and was trying to get summoned back), so it likely won&amp;#39;t involve him. &lt;i&gt;Unless&lt;/i&gt;, of course, he&amp;#39;s the cause of the cataclysmic events in this expansion. Another hint that this will be Maelstrom-related is &lt;a target="_blank" href="http://www.wowwiki.com/Great_Sundering"&gt;this entry on WoWWiki&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote class="blizzquotes"&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;Quote from: &lt;b&gt;WoWWiki&lt;/b&gt; (&lt;/span&gt;&lt;a target="_blank" href="http://www.wowwiki.com/Great_Sundering"&gt;Source&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;) &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;The &lt;b&gt;Great Sundering&lt;/b&gt;, also known as simply the &lt;b&gt;Sundering&lt;/b&gt; or the &lt;b&gt;Cataclysm&lt;/b&gt;,&lt;/span&gt;&lt;sup&gt;&lt;i&gt;&lt;a href="http://www.wowwiki.com/WoWWiki:Book_citation_index#WRPG" title="WoWWiki:Book citation index"&gt;&lt;span class="citelink WRPG-185, 211"&gt;WRPG 185, 211&lt;/span&gt;&lt;/a&gt;&lt;/i&gt;&lt;/sup&gt; &lt;span style="color:#ffffff;"&gt;was a world event which reshaped&lt;/span&gt; &lt;a href="http://www.wowwiki.com/Azeroth_%28world%29" title="Azeroth (world)"&gt;Azeroth&lt;/a&gt; &lt;span style="color:#ffffff;"&gt;approximately 10,000 years ago at the end of the&lt;/span&gt; &lt;a href="http://www.wowwiki.com/War_of_the_Ancients" title="War of the Ancients"&gt;War of the Ancients&lt;/a&gt;. &lt;span style="color:#ffffff;"&gt;This event was triggered due to the&lt;/span&gt; &lt;a href="http://www.wowwiki.com/Well_of_Eternity" title="Well of Eternity"&gt;Well of Eternity&lt;/a&gt; &lt;span style="color:#ffffff;"&gt;being destroyed. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;Prior to the Sundering, there was only one continent on&lt;/span&gt; &lt;a href="http://www.wowwiki.com/Azeroth" title="Azeroth"&gt;Azeroth&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;, referred to as Kalimdor. In the catastrophic explosion, eighty percent of the land mass was destroyed,&lt;/span&gt;&lt;sup&gt;&lt;i&gt;&lt;a href="http://www.wowwiki.com/WoWWiki:Book_citation_index#W3Man" title="WoWWiki:Book citation index"&gt;&lt;span class="citelink W3Man-#?"&gt;W3Man #?&lt;/span&gt;&lt;/a&gt;&lt;/i&gt;&lt;/sup&gt; &lt;span style="color:#ffffff;"&gt;leaving behind the major continents and scattered islands that are known today:&lt;/span&gt; &lt;a href="http://www.wowwiki.com/Northrend" title="Northrend"&gt;Northrend&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;,&lt;/span&gt; &lt;a href="http://www.wowwiki.com/Kezan" title="Kezan"&gt;Kezan&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;, the&lt;/span&gt; &lt;a href="http://www.wowwiki.com/Eastern_Kingdoms" title="Eastern Kingdoms"&gt;Eastern Kingdoms&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;, and the remnant still referred to as&lt;/span&gt; &lt;a href="http://www.wowwiki.com/Kalimdor" title="Kalimdor"&gt;Kalimdor&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ffffff;"&gt;The site of the Well of Eternity became a swirling vortex of power known as the&lt;/span&gt; &lt;a href="http://www.wowwiki.com/Maelstrom" title="Maelstrom"&gt;Maelstrom&lt;/a&gt;&lt;span style="color:#ffffff;"&gt;.&lt;/span&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;At any rate, here are the three trademarks, which in some ways support this being World of Warcraft-related:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a target="_blank" href="http://tarr.uspto.gov/servlet/tarr?regser=serial&amp;amp;entry=77769006"&gt;Computer software&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a target="_blank" href="http://tarr.uspto.gov/servlet/tarr?regser=serial&amp;amp;entry=77769019"&gt;Paper-based products&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a target="_blank" href="http://tarr.uspto.gov/servlet/tarr?regser=serial&amp;amp;entry=77769023"&gt;Online entertainment services&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://aoc-de.curse.com/aggbug.aspx?PostID=510460" width="1" height="1"&gt;</description><category domain="http://aoc-de.curse.com/blogs/blizzard-entertainment-en-news/archive/tags/wow/default.aspx">wow</category><category domain="http://aoc-de.curse.com/blogs/blizzard-entertainment-en-news/archive/tags/Blizzard+Entertainment/default.aspx">Blizzard Entertainment</category><category domain="http://aoc-de.curse.com/blogs/blizzard-entertainment-en-news/archive/tags/World+of+Warcraft/default.aspx">World of Warcraft</category><category domain="http://aoc-de.curse.com/blogs/blizzard-entertainment-en-news/archive/tags/World+of+Warcraft_3A00_+Cataclysm/default.aspx">World of Warcraft: Cataclysm</category><category domain="http://aoc-de.curse.com/blogs/blizzard-entertainment-en-news/archive/tags/World+of+Warcraft+Expansion/default.aspx">World of Warcraft Expansion</category><category domain="http://aoc-de.curse.com/blogs/blizzard-entertainment-en-news/archive/tags/Maelstrom/default.aspx">Maelstrom</category><category domain="http://aoc-de.curse.com/blogs/blizzard-entertainment-en-news/archive/tags/Cataclysm/default.aspx">Cataclysm</category></item><item><title>World of Warcraft EU and US Community News Update!</title><link>http://aoc-de.curse.com/blogs/wow-en-news/archive/2009/07/01/world-of-warcraft-eu-and-us-community-news-update.aspx</link><pubDate>Wed, 01 Jul 2009 19:43:45 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:510408</guid><dc:creator>DoranM</dc:creator><slash:comments>1</slash:comments><description>&lt;p&gt;We have received a &lt;a href="http://www.worldofwarcraft.com"&gt;World of Warcraft&lt;/a&gt; 
Community update today from Slorkuz! The update includes important posts from 
the EU &amp;amp; U.S. forums as well as important developer posts from the past week. 
There are also several updates from the official
&lt;a href="http://www.worldofwarcraft.com"&gt;World of Warcraft&lt;/a&gt; website that are 
detailed below. Some of the hot developer topics this week include:&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=18031077300&amp;amp;sid=1&amp;amp;pageNo=11#200" target="_blank"&gt;
Proposed Warrior Rage Changes follow up&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=18031100345&amp;amp;sid=1" target="_blank"&gt;
Known combat mechanic bug in current PTR build&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=18031099792&amp;amp;pageNo=2&amp;amp;sid=1#21" target="_blank"&gt;
On Protection warriors (+follow-up)&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#1f497d;"&gt;
&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=18031100618&amp;amp;pageNo=1&amp;amp;sid=1#7" target="_blank"&gt;
&lt;span&gt;On Zombie Event and future events (+follow-up)&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;EU Forums:&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Most Recent Poll:&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://forums.wow-europe.com/thread.html?topicId=9901670179&amp;amp;sid=1" target="_blank"&gt;
What is your favourite Horde female dance?&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Here are some of the most recent blue-posts 
made on the EU forums:&lt;/p&gt;
&lt;p&gt;
 
&lt;a href="http://forums.wow-europe.com/thread.html?topicId=9520949810&amp;amp;sid=1" target="_blank"&gt;
2009 Regional Finals Coverage&lt;br /&gt;Regional Finals Coverage - Friday&lt;br /&gt;&lt;/a&gt;&lt;a href="http://forums.wow-europe.com/thread.html?topicId=9520949811&amp;amp;sid=1" target="_blank"&gt;Regional Finals Coverage - Saturday&lt;br /&gt;&lt;/a&gt;&lt;a href="http://forums.wow-europe.com/thread.html?topicId=9520949812&amp;amp;sid=1" target="_blank"&gt;Regional Finals Coverage - Sunday&lt;br /&gt;&lt;/a&gt;&lt;a href="http://forums.wow-europe.com/thread.html?topicId=9521450441&amp;amp;sid=1" target="_blank"&gt;2009 Regional Finals: Videos &amp;amp; Gallery&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://forums.wow-europe.com/thread.html?topicId=9521450441&amp;amp;sid=1" target="_blank"&gt;&lt;br /&gt;&lt;/a&gt;&lt;a href="http://forums.wow-europe.com/thread.html?topicId=9521030663&amp;amp;postId=97846805676&amp;amp;sid=1#1" target="_blank"&gt;Upcoming Isle of Conquest changes&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://forums.wow-europe.com/thread.html?topicId=9521450661&amp;amp;postId=99410494734&amp;amp;sid=1#34" target="_blank"&gt;lass Q&amp;amp;A: Death Knight&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://forums.wow-europe.com/thread.html?topicId=9895129722&amp;amp;postId=97857825026&amp;amp;sid=1#0" target="_blank"&gt;On Stonekeeper&amp;rsquo;s Shards Achievement&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://forums.wow-europe.com/thread.html?topicId=9895129722&amp;amp;postId=97857825026&amp;amp;sid=1#0" target="_blank"&gt;Updated 3.2 Engineering Changes&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
 
&lt;a href="http://forums.wow-europe.com/thread.html?topicId=9901670321&amp;amp;postId=99410494823&amp;amp;sid=1#30" target="_blank"&gt;
Living Bomb on more than 1 target&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
 
&lt;a href="http://forums.wow-europe.com/thread.html?topicId=9521241364&amp;amp;postId=99410495002&amp;amp;sid=1#6" target="_blank"&gt;
On Crusader Strike&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
 
&lt;a href="http://forums.wow-europe.com/thread.html?topicId=8246768669&amp;amp;postId=95199605811&amp;amp;sid=1#5" target="_blank"&gt;
Yogg-Saron Hotfixes&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
 
&lt;a href="http://forums.wow-europe.com/thread.html?topicId=9895129741&amp;amp;sid=1" target="_blank"&gt;
Faction-Change Service in the Works&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
 
&lt;a href="http://forums.wow-europe.com/thread.html?topicId=9521450441&amp;amp;sid=1" target="_blank"&gt;
Upcoming Isle of Conquest Changes&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
 
&lt;a href="http://forums.wow-europe.com/thread.html?topicId=9942034126&amp;amp;sid=1" target="_blank"&gt;
01/07 Realms and Migration&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;US Forums:&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;
 
&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=18031056563&amp;amp;pageNo=2&amp;amp;sid=1#34" target="_blank"&gt;
3.2 lore&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
 
&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=18031196828&amp;amp;sid=1" target="_blank"&gt;
BlizzCon 2009 Live Stream Orders Open&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
 
&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=17899801759&amp;amp;pageNo=4&amp;amp;sid=1#67" target="_blank"&gt;
regarding Pets #1&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
 
&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=18031239319&amp;amp;pageNo=1&amp;amp;sid=1#11" target="_blank"&gt;
on Occulus Achievement&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
 
&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=18031189732&amp;amp;pageNo=1&amp;amp;sid=1#6" target="_blank"&gt;
Headless Horseman cast #1&lt;/a&gt;
&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=18031189732&amp;amp;sid=1&amp;amp;pageNo=2#25" target="_blank"&gt;
#2&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Developer Posts:&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=18031234568&amp;amp;sid=1&amp;amp;pageNo=6#103" target="_blank"&gt;
About block (continued)&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=18031096457&amp;amp;pageNo=1&amp;amp;sid=1#2" target="_blank"&gt;
&lt;span&gt;EXP-gain in battlegrounds probably not active yet on PTRs&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=18031057677&amp;amp;pageNo=1&amp;amp;sid=1#7" target="_blank"&gt;
DK tanking and design goals&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=18031077300&amp;amp;pageNo=1&amp;amp;sid=1#2" target="_blank"&gt;
Possible Warrior-changes in next PTR-build (+follow-up)&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=18031369501&amp;amp;pageNo=1&amp;amp;sid=1#1" target="_blank"&gt;
Eclipse Bug&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=18031135346&amp;amp;pageNo=3&amp;amp;sid=1#54" target="_blank"&gt;
on new FoL Hot&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=18031077300&amp;amp;sid=1&amp;amp;pageNo=11#200" target="_blank"&gt;
Proposed Warrior Rage Changes follow up&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=18031100345&amp;amp;sid=1" target="_blank"&gt;
Known combat mechanic bug in current PTR build&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=18031099792&amp;amp;pageNo=2&amp;amp;sid=1#21" target="_blank"&gt;
On Protection warriors (+follow-up)&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;
&lt;span style="color:#1f497d;"&gt;
&lt;a href="http://forums.worldofwarcraft.com/thread.html?topicId=18031100618&amp;amp;pageNo=1&amp;amp;sid=1#7" target="_blank"&gt;
&lt;span&gt;On Zombie Event and future events (+follow-up)&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;&lt;span style="text-decoration:underline;"&gt;Website:&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;h3&gt;2009 Warcraft Regional Finals: Videos &amp;amp; Gallery - &lt;i&gt;01/07/09&lt;/i&gt;&lt;/h3&gt;
&lt;p&gt;Last Sunday, the 28th of June, the
&lt;a href="http://eu.blizzard.com/rf09/index.xml" target="_blank"&gt;2009 Warcraft 
Regional Finals&lt;/a&gt; for Warcraft III:The Frozen Throne and World of Warcraft in 
Cologne, Germany came to an end. We have prepared for you a
&lt;a href="http://eu.blizzard.com/rf09/videos.xml" target="_blank"&gt;video page&lt;/a&gt; 
with an overview of all the matches that were played during the event. We have 
also updated our Gallery with more photos from the event. Make sure to check it 
out &lt;a href="http://eu.blizzard.com/rf09/gallery.xml" target="_blank"&gt;here&lt;/a&gt;!
&lt;/p&gt;
&lt;p&gt;Please check back frequently over the next few days as we will be updating 
this site with after-event footage and commentaries on the matches. &lt;/p&gt;
&lt;h3&gt;New Fan Art: Heavencry! - &lt;i&gt;01/07/09&lt;/i&gt;&lt;/h3&gt;
&lt;p&gt;We&amp;rsquo;ve added Heavencry&amp;rsquo;s latest creation, a self-portrait entitled
&lt;a href="http://eu.blizzard.com/screenshots/thumbnail.html" target="_blank"&gt;
Heavencry&lt;/a&gt;. Dark and foreboding, this self-portrait shows a death knight 
mounted upon a frightful nightmare of a beast, surveying the dark landscape 
below him. &lt;br /&gt;
&lt;br /&gt;
We&amp;#39;re always looking for new fan art and if you&amp;#39;re an artist, you can submit 
your work to us
&lt;a href="http://eu.blizzard.com/en/inblizz/fanart/rules.html" target="_blank"&gt;
here&lt;/a&gt;. We update the Gallery regularly and encourage you to check regularly 
to see what new and talented submissions are on display. &lt;/p&gt;
&lt;h3&gt;WoW TCG: Fields of Honor Released! - &lt;i&gt;30/06/09&lt;/i&gt;&lt;/h3&gt;
&lt;p&gt;Fields of Honor, the latest expansion to the World of Warcraft Trading Card 
Game, has been released! With all new loot cards, hero cards, and resource cards 
based around the World of Warcraft battlegrounds. This expansion also includes 
weapon and armor cards for the Death Knight hero class. Head over to Upper 
Deck&amp;rsquo;s World of Warcraft Trading Card Game site to
&lt;a href="http://entertainment.upperdeck.com/WoW/en/" target="_blank"&gt;learn more&lt;/a&gt;!
&lt;/p&gt;
&lt;h3&gt;Win A Trip To BlizzCon Costume Contest Winners! - &lt;i&gt;30/06/09&lt;/i&gt;&lt;/h3&gt;
&lt;p&gt;We are pleased to announce the winning entries to the
&lt;a href="http://www.wow-europe.com/en/contests/costume09/index.html" target="_blank"&gt;
Win A Trip To BlizzCon Costume Contest&lt;/a&gt;. Congratulations to our grand prize 
winner, S. Quindt, who has won a trip to BlizzCon in August! Congratulations 
also to A. Osl&amp;eacute;n, E. Cochuyt, H. Cogan, M. Deconstanzi, and H. Coy who have won 
great loot from our partners &lt;b&gt;SteelSeries&lt;/b&gt;, &lt;b&gt;Panini&lt;/b&gt;, and &lt;b&gt;Upper 
Deck&lt;/b&gt;! &lt;br /&gt;
&lt;br /&gt;
Check out the
&lt;a href="http://www.wow-europe.com/en/contests/costume09/winners.html" target="_blank"&gt;
winning entries&lt;/a&gt; now! &lt;/p&gt;
&lt;h3&gt;New Wallpaper: Wood Giant! - &lt;i&gt;30/06/09&lt;/i&gt;&lt;/h3&gt;
&lt;p&gt;We have just added a new wallpaper to our
&lt;a href="http://www.wow-europe.com/en/downloads/wallpapers.html" target="_blank"&gt;
World of Warcraft Wallpaper Gallery&lt;/a&gt; featuring a
&lt;a href="http://www.wow-europe.com/en/downloads/wallpapers/wallpaper111.html" target="_blank"&gt;
Wood Giant&lt;/a&gt; from Northrend. Take a moment to check it out! &lt;/p&gt;
&lt;h3&gt;2009 Regional Finals: Day 3 &amp;ndash; part 2 - &lt;i&gt;28/06/09&lt;/i&gt;&lt;/h3&gt;
&lt;p&gt;The 2009 Warcraft Regional Finals have come to an end! We shared exciting 
moments and thrilling matches with our visitors and viewers here at the venue in 
Cologne, Germany. Fast matches, breathtaking scenes and top performances shown 
by the participants of this tournament heated up the air in the halls of the 
KOMED venue during all three days. &lt;/p&gt;
&lt;p&gt;The last day finished with the North American finals for both Warcraft III: 
The Frozen Throne and World of Warcraft. In the final rounds of Warcraft III, 
LongWalk defeated SonKiE a second and final time with 2:1, taking back home 
$5000.00 and a spot at the Grand Finals in Anaheim for his impressive 
performance during this event. &lt;/p&gt;
&lt;p&gt;Set to fight it out in the Lower Bracket finals for World of Warcraft were 
TSG and EG. The match was played out relatively quickly as each team won every 
second round, making good use of all five potential rounds. In the fifth round, 
we found TSG playing very aggressively and cooldowns such as BladeStorm were 
used straight off the bat in order to put that extra little bit of pressure on 
EG. The tactic proved successful as they managed to drop Azael after a 
well-coordinated target-swap, securing their spot in the Grand Finals. &lt;/p&gt;
&lt;p&gt;Waiting for TSG in the Grand Finals was SK Gaming US who considered 
themselves very well-prepared for TSG despite having never faced them in a 
tournament before. The rounds went by quickly as SK Gaming justified their high 
level of confidence by winning the match 3-1 in some very fast-paced rounds. 
Their use of Mass Dispel against Zilea&amp;#39;s bubble won them the round as they 
proved to the world that they are currently the best American team in the world 
, receiving a reward of $15.000.00 for their title. &lt;/p&gt;
&lt;p&gt;Finally we would like to thank all players, visitors, and spectators for 
their dedication and commitment. We hope that everybody had as much fun as we 
did on this great event here in Cologne. Make sure to check out our Regional 
Finals page &lt;a href="http://eu.blizzard.com/rf09/index.xml" target="_blank"&gt;here&lt;/a&gt;. 
Don&amp;rsquo;t miss the latest live coverage for this last tournament day on our
&lt;a href="http://forums.wow-europe.com/thread.html?topicId=9520949812&amp;amp;sid=1" target="_blank"&gt;
forum thread for today&lt;/a&gt;. Additionally we have updated our
&lt;a href="http://eu.blizzard.com/rf09/gallery.xml" target="_blank"&gt;gallery&lt;/a&gt; 
with more pictures showing impressions and emotions we were able to catch here 
for you. &lt;/p&gt;
&lt;h3&gt;2009 Regional Finals: Day 3 &amp;ndash; part 1 - &lt;i&gt;28/06/09&lt;/i&gt;&lt;/h3&gt;
&lt;p&gt;The second day of the Regional Finals in Cologne, Germany is over with plenty 
of fast-paced and thrilling games and matches. During the first half of the day, 
the last four games of the EU Regional Finals took place and we were able to see 
the champions for both Warcraft III: The Frozen Throne &amp;ndash; LucifroN -- as well as 
for World of Warcraft -- team x6tence from Spain -- who managed to come back 
from the lower brackets and take the title once again. &lt;/p&gt;
&lt;p&gt;The second half of the day, the 2009 US Regional Finals started, bringing us 
a lot of exciting and fast-paced matches. For Warcraft III: The Frozen Throne 
SonKiE and LongWalk reached the semi-final of the upper bracket while ShrieK and 
CrunCher are fighting their way through the lower bracket. The upper bracket of 
World of Warcraft was dominated by the teams EG and the tournament veterans SK 
Gaming US while in the lower bracket the teams TSG and eMg managed to beat their 
opponents. &lt;/p&gt;
&lt;p&gt;We also saw several contests down in the free gaming area and signing 
sessions with Tom Chilton. The venue was crowded with spectators cheering for 
their favorite players while following the breathtaking fights which took place 
live on stage. &lt;/p&gt;
&lt;p&gt;Today, however, we will be watching the last set of US matches. Expectations 
are high as we are left with the above-mentioned players and teams to duke it 
out not only for the title of North American regional champions, but for a 
chance to visit BlizzCon and participate in the Grand Finals of 2009 in Anaheim, 
California. &lt;/p&gt;
&lt;p&gt;Be sure to check out our Regional Finals page
&lt;a href="http://eu.blizzard.com/rf09/index.xml" target="_blank"&gt;here&lt;/a&gt;. Don&amp;#39;t 
miss the live coverage for this last tournament day on our
&lt;a href="http://forums.wow-europe.com/thread.html?topicId=9520949812&amp;amp;sid=1" target="_blank"&gt;
forum thread for today&lt;/a&gt; and stay tuned for more exciting coverage and 
additional images in our Regional Finals
&lt;a href="http://eu.blizzard.com/rf09/gallery.xml" target="_blank"&gt;gallery&lt;/a&gt;.
&lt;/p&gt;
&lt;h3&gt;2009 Regional Finals: Day 2 &amp;ndash; part 1 - &lt;i&gt;27/06/09&lt;/i&gt;&lt;/h3&gt;
&lt;p&gt;The second day of the 2009 Warcraft Regional Finals here in Cologne has 
already started and we already know the teams and players who won a safe place 
for the Grand Finals this year in Anaheim, California. &lt;br /&gt;
&lt;br /&gt;
For WarCraft III: The Frozen Throne LucifroN, Nicker, and Grubby won their spots 
for the Grand Finals, while for World of Warcraft team Woah and x6tence, who 
just defeated eDawgs in the lower bracket semi-final, earned their tickets to 
BlizzCon in Anaheim where the Grand Finals will be held. &lt;/p&gt;
&lt;p&gt;Today Grubby showed his strength in the EU Warcraft Regional Finals, 
defeating Nicker, a night elf player, quite quickly in the first game. After a 
fight between two huge armies in the second game as well, Grubby emerged 
victorious as well. Later on team x6tence, the winners of last year&amp;rsquo;s EU 
Regional Finals, crushed the eDawgs RMP team in three very fast and exiting 
matches in the lower bracket World of Warcraft Semi-Finals with 3:0, leaving 
eDawgs in the dust. &lt;/p&gt;
&lt;p&gt;The Warcraft III: The Frozen Throne was staged between the two famous players 
LucifroN, winner of yesterday&amp;rsquo;s upper bracket, and Grubby, who got his chance 
for revenge after losing against LucifroN yesterday morning in the first 
Warcraft III game of the day. Grubby started strong and was able to beat 
LucifroN on the first map. LucifroN recovered quickly and showed his superior 
skills, defeating Grubby with 2:1 on the last two maps to become the winner of 
the Warcraft III: The Frozen Throne 2009 Regional Finals, taking home $5000.00 
as a prize. &lt;/p&gt;
&lt;p&gt;Spanish domination kept on going when team x6tence was able to defeat team 
Woah -- led by the famous Inflame -- in two breathtaking rounds, winning both 
times 3:2. A thrilling moment was the match where Woah lost their druid but 
still kept on going, finally resulting in the defeat of team x6tence in that 
round. After two rounds, x6tence won the World of Warcraft Regional Finals and 
received a $15,000 check from Tom Chilton. &lt;/p&gt;
&lt;p&gt;Stay tuned and continue watching the beginning of the 2009 North American 
Regional Finals which will start in a few minutes with more exciting matches on 
our &lt;a href="http://eu.blizzard.com/rf09/index.xml" target="_blank"&gt;website for 
the Regional Finals&lt;/a&gt; and make sure to check out the live coverage on our
&lt;a href="http://forums.wow-europe.com/thread.html?topicId=9520949811&amp;amp;sid=1" target="_blank"&gt;
forum thread&lt;/a&gt;. &lt;/p&gt;
&lt;h3&gt;&lt;span style="font-size:11pt;color:#1f497d;"&gt;&amp;nbsp;&lt;/span&gt;2009 Regional Finals Day One - Part 2 - &lt;span style="font-size:12pt;"&gt;
26/06/09&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;The first day of the 2009 Regional Finals has seen plenty of
&lt;a href="http://eu.blizzard.com/rf09/brackets.xml" target="_blank"&gt;action loaded 
matches&lt;/a&gt; for Warcraft III and World of Warcraft. European players Grubby and 
LucifroN and teams Woah and eDawgs have fought and won their first round matches 
in this amazing tournament here in Cologne, Germany. &lt;/p&gt;
&lt;p&gt;One of the most energetic matches in WCIII&amp;rsquo;s first round was shown to us by 
Grubby, losing the first game against Happy (&lt;a href="http://eu.blizzard.com/rf09/_videos/wc3/rf09-wc3-wb2_happy_vs_grubby.zip" target="_blank"&gt;download 
the replay&lt;/a&gt;), struggling in the second, but recovering amazingly to 
eventually defeat Happy 2:1 thus keeping his title &amp;quot;King of the Orcs&amp;quot;. &lt;/p&gt;
&lt;p&gt;On the World of Warcraft Arena side, &amp;ldquo;Rest in many pieces&amp;rdquo; lost against 
eDawgs in an awesome second round battle featuring two RMP (Rogue Mage Priest) 
teams, a popular class composition for the European competitors. In the second 
game, both spectators and Blizzard staff watched breathlessly while the two 
surviving mages hunted each other with DaisyD from &amp;ldquo;Rest in many pieces&amp;rdquo; finally 
triumphing over his counterpart, Saori of eDawgs. &lt;/p&gt;
&lt;p&gt;Players including Happy, SaSe, VortiX and Nicker as well as teams Rest in 
many pieces, SK Gaming EU, x6tence and aAa will continue battling each other in 
the Lower Bracket of this tournament, fighting for a chance to reach the finals.
&lt;/p&gt;
&lt;p&gt;We&amp;rsquo;ve updated our photo gallery for the Regional Finals with many awesome 
pictures. Check out
&lt;a href="http://eu.blizzard.com/rf09/gallery.xml" target="_blank"&gt;our gallery&lt;/a&gt; 
to get an impression of the tournament location, visitors, shoutcasters and of 
course the players on stage. Be sure to continue following the exciting action 
in real-time from our
&lt;a href="http://eu.blizzard.com/rf09/index.xml" target="_blank"&gt;Regional Finals 
live Internet stream&lt;/a&gt;. You can also check out the live coverage on our
&lt;a href="http://forums.wow-europe.com/thread.html?topicId=9520949810&amp;amp;sid=1&amp;amp;pageNo=1" target="_blank"&gt;
Forum thread for Day 1&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;Stay tuned for further exciting coverage from the 2009 Regional Finals! &lt;/p&gt;
&lt;h3&gt;&lt;span style="font-size:11pt;color:#1f497d;"&gt;&amp;nbsp;&lt;/span&gt;&amp;nbsp;2009 Warcraft Regional Finals Day One - &lt;span style="font-size:12pt;"&gt;
26/06/09&lt;/span&gt;&lt;/h3&gt;
&lt;p&gt;Today, Friday the 26th of June, the 2009 Regional Finals for World of 
Warcraft Arena and Warcraft III: The Frozen Throne will open its gates to both 
pro-gamers and visitors looking forward to the start of the competition. The 
expectations are high, plenty of well-known players and teams have gathered in 
Cologne to fight for the European and North American Regional Finals title for 
2009. &lt;/p&gt;
&lt;p&gt;The first matches are slated to start at 14:00 PM CEST. Be sure to check out 
our &lt;a href="http://eu.blizzard.com/rf09/information.xml" target="_blank"&gt;
information page&lt;/a&gt; for a detailed schedule and also our live updated
&lt;a href="http://eu.blizzard.com/rf09/brackets.xml" target="_blank"&gt;brackets page&lt;/a&gt; 
for both World of Warcraft and Warcraft III. &lt;/p&gt;
&lt;p&gt;Additionally we will provide you with live, up-to-date coverage on the 
Community Forums. Each day, we will be creating one forum thread and providing 
coverage, commentary, and perhaps a few responses to questions that come up over 
the days. See the
&lt;a href="http://forums.wow-europe.com/thread.html?topicId=9520949808&amp;amp;sid=1" target="_blank"&gt;
Day One thread&lt;/a&gt; where we&amp;rsquo;re gathering some initial impressions from our 
pre-event coverage for your reading pleasure. &lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://aoc-de.curse.com/aggbug.aspx?PostID=510408" width="1" height="1"&gt;</description><category domain="http://aoc-de.curse.com/blogs/wow-en-news/archive/tags/World+of+Warcraft+Community+Update/default.aspx">World of Warcraft Community Update</category><category domain="http://aoc-de.curse.com/blogs/wow-en-news/archive/tags/wow+news/default.aspx">wow news</category><category domain="http://aoc-de.curse.com/blogs/wow-en-news/archive/tags/world+of+warcraft+new/default.aspx">world of warcraft new</category><category domain="http://aoc-de.curse.com/blogs/wow-en-news/archive/tags/wow+updates/default.aspx">wow updates</category></item><item><title>Warhammer Video Spotlight: Tomb of the Vulture Lord</title><link>http://aoc-de.curse.com/blogs/war-en-news/archive/2009/07/01/warhammer-video-spotlight-tomb-of-the-vulture-lord.aspx</link><pubDate>Wed, 01 Jul 2009 18:29:21 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:510352</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&lt;a href="http://www.warhammeralliance.com"&gt;WarhammerAlliance.com&lt;/a&gt; has 
recently posted a new video spotlight on the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=297621"&gt;Tomb 
of the Vulture Lord&lt;/a&gt;! This is part of the most recent Land of the Dead 
expansion which brought new PvE content to the world of WAAAGH!!!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s a look at the
&lt;a href="http://www.warhammeralliance.com/forums/showthread.php?t=297621"&gt;
Spotlight On: Tomb of the Vulture Lord&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://werit.blogspot.com/" target="_blank"&gt;Werit&lt;/a&gt;(WCPI) has 
posted some fantastic footage of the Tomb of the Vulture Lord, a new RVR/PVE 
dungeon in the Land of the Dead which features two major boss fights within the 
a chilling environment full of heiroglyphed walls and skittering bugs.&lt;br /&gt;
&lt;br /&gt;
In addition to minions slain and treasures found, the tomb features phased boss 
encounters, traps, and an element of suprise - the other faction can enter to 
wipe your party, so beware!&lt;/p&gt;
&lt;div style="text-align:center;"&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;
&lt;/div&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://aoc-de.curse.com/aggbug.aspx?PostID=510352" width="1" height="1"&gt;</description><category domain="http://aoc-de.curse.com/blogs/war-en-news/archive/tags/Warhammer+Online/default.aspx">Warhammer Online</category><category domain="http://aoc-de.curse.com/blogs/war-en-news/archive/tags/Warhammer+news/default.aspx">Warhammer news</category><category domain="http://aoc-de.curse.com/blogs/war-en-news/archive/tags/Warhammer+updates/default.aspx">Warhammer updates</category><category domain="http://aoc-de.curse.com/blogs/war-en-news/archive/tags/warhammer+news+updates/default.aspx">warhammer news updates</category></item><item><title>Aion Beta News Update - Weekend Beta Event Schedule</title><link>http://aoc-de.curse.com/blogs/aion-en-news/archive/2009/07/01/aion-beta-news-update-weekend-beta-event-schedule.aspx</link><pubDate>Wed, 01 Jul 2009 17:24:24 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:510321</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&lt;a href="http://www.aiononline.com"&gt;Aion&lt;/a&gt; has released new news for the 
3rd scheduled beta weekend event! It will take place this weekend from Thursday 
through Monday; that&amp;#39;s July 2nd-6th! There will be at least three more beta 
events and lots of discussion on the &lt;a href="http://www.aionsource.com"&gt;
AionSource Forums&lt;/a&gt; so make sure you keep up with what looks to be one of the 
hottest titles of the year!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the official
&lt;a href="http://www.aionsource.com/forum/news-announcements/20302-aiononline-closed-beta-event-3-news-schedule.html"&gt;
Aion beta news&lt;/a&gt; update:&lt;/p&gt;
&lt;div&gt;
  From &lt;a href="http://www.aiononline.com" target="_blank"&gt;Aiononline&lt;/a&gt;...&lt;/div&gt;
&lt;p&gt;&lt;b&gt;&lt;span style="font-size:small;"&gt;Closed Beta Event #3 News and Schedule&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Take part in the sizzling action in Aion this Fourth of July/Canada Day weekend! 
The third closed beta event starts with a bang this holiday weekend on Thursday, 
July 2 (12:00 PM PT, 9:00 PM CEST, 8:00 PM BST) and ends Monday, July 6 (12:00 
PM PT, 9:00 PM CEST, 8:00 PM BST).&lt;br /&gt;
&lt;br /&gt;
For this event, it&amp;#39;s time to choose where your loyalties lie in the explosive 
war for Atreia. Dedicated testers will focus on the first 20 levels of both the 
Elyos and Asmodians, including brand new localized content for both factions.&lt;br /&gt;
&lt;br /&gt;
Are you playing in this weekend&amp;#39;s hottest event? Drop by the official beta 
forums beginning on July 1 at 8:00 AM PST to share your experiences while 
testing Aion.&lt;br /&gt;
&lt;br /&gt;
Thanks to the continued diligence from the first two closed beta events, the 
third event includes several updates and changes in the game content:&lt;br /&gt;
&lt;br /&gt;
- Added GameGuard beta file for Windows 7; please note this file is still in 
testing and is not yet an official public release&lt;br /&gt;
- Added a new full installer (found on
&lt;a href="http://www.fileplanet.com/promotions/aion/beta/" target="_blank"&gt;
FilePlanet&lt;/a&gt;)&lt;br /&gt;
- Added new launch quality content for the following zones: Poeta, Verteron, 
Altgard and Morheim&lt;br /&gt;
- Various text changes that fixed broken quests and trainers&lt;br /&gt;
- Various text changes that fixed minor grammatical errors in quests and NPC 
dialogues&lt;br /&gt;
&lt;br /&gt;
Don&amp;#39;t forget about even more closed beta events coming your way this summer!&lt;br /&gt;
&lt;br /&gt;
Upcoming Closed Beta Events:&lt;br /&gt;
&lt;br /&gt;
Closed Beta Event #4 - July 17-July 20 Focus: Elyos and Asmodian levels 1-25&lt;br /&gt;
Closed Beta Event #5 - July 31-August 3 Focus: TBD&lt;br /&gt;
Closed Beta Event #6 - August 14-August 17 Focus: TBD&lt;br /&gt;
&lt;br /&gt;
As always, stay tuned to the official web site and the Aion team Twitters (@&lt;a href="http://twitter.com/aion_ayase" target="_blank"&gt;aion_ayase&lt;/a&gt;, 
@&lt;a href="http://twitter.com/aion_amboss" target="_blank"&gt;aion_amboss&lt;/a&gt;, @&lt;a href="http://twitter.com/aion_liv" target="_blank"&gt;aion_liv&lt;/a&gt;, 
and @&lt;a href="http://twitter.com/aion_xaen" target="_blank"&gt;aion_xaen&lt;/a&gt;) for 
more news and your chance to be a part of the closed beta.&lt;br /&gt;
&lt;br /&gt;
Happy Fourth of July! And Happy Canada Day! from the Aion team, and we&amp;#39;ll see 
you in Atreia this weekend!&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://www.aiononline.com/us/news/general_news/closed_beta_event_3_news_and_s.html" target="_blank"&gt;
Original Article.&lt;/a&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://aoc-de.curse.com/aggbug.aspx?PostID=510321" width="1" height="1"&gt;</description><category domain="http://aoc-de.curse.com/blogs/aion-en-news/archive/tags/Aion+online/default.aspx">Aion online</category><category domain="http://aoc-de.curse.com/blogs/aion-en-news/archive/tags/aion+beta/default.aspx">aion beta</category><category domain="http://aoc-de.curse.com/blogs/aion-en-news/archive/tags/aion+online+beta/default.aspx">aion online beta</category></item><item><title>Eve Online Dev Blog: Apocrypha 1.5 Coming in August!</title><link>http://aoc-de.curse.com/blogs/eve-en-news/archive/2009/07/01/eve-online-dev-blog-apocrypha-1-5-coming-in-august.aspx</link><pubDate>Wed, 01 Jul 2009 16:52:06 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:510300</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;We recieved an update today from &lt;a href="http://www.ccpgames.com/"&gt;CCP&lt;/a&gt; 
and &lt;a href="http://www.eveonline.com/"&gt;Eve Online&lt;/a&gt; about Apocrypha 1.5 and 
the new
&lt;a href="http://www.eveonline.com/devblog.asp?a=blog&amp;amp;bid=672&amp;amp;sp_rid=MjgxNTUwNTMwOAS2&amp;amp;sp_mid=33480135"&gt;
developer blog from Torfi&lt;/a&gt;! The Apocrypha expansion originally retailed March 
12th 2009 and introduced players to unstable wormholes to explore, Tech 3 
cruisers, epic mission arcs and more! It also marked the tenth free expansion 
from Eve Online! August will bring about Apocrypha 1.5, new epic arcs, factional 
warfare, fuel bays, and multi-sized rigs!&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the official Peak at Apocrypha 1.5:&lt;/p&gt;
&lt;div style="text-align:center;"&gt;
&lt;a href="http://www.eveonline.com/devblog.asp?a=blog&amp;amp;bid=672&amp;amp;sp_rid=MjgxNTUwNTMwOAS2&amp;amp;sp_mid=33480135"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/24/68/71/screenshot-7-high.jpg-720x540.jpg" width="497" border="0" height="314" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;A PEEK AT APOCRYPHA 1.5&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Due to arrive in August, Apocrypha 1.5 will bring upgrades, enhancements and 
new content to all corners of New Eden. Here are some of the key features headed 
your way:&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;New epic arcs&lt;/b&gt; have been added for each of the factions, offering 
challenging level four encounters and exciting new storylines.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Factional Warfare&lt;/b&gt; gets some upgrades! The variety of awards has been 
increased, including new unique rewards for PVP kills. Missing faction variants 
for several modules were added, as well. Be sure to check the LP store once 1.5 
arrives!&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Fuel Bays&lt;/b&gt; have been created, allowing you to expand the storage capacity 
on your black ops ships.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Multi-sized rigs&lt;/b&gt; are now available due to new advances in rig development 
technology. Small, medium and large versions offer a wide range of affordable 
and effective rigging solutions.&lt;br /&gt;
&lt;br /&gt;
Learn more about Apocrypha 1.5 in
&lt;a title="http://links.mail.eveonline.com/ctt?kn=5&amp;amp;m=33480135&amp;amp;r=MjgxNTUwNTMwOAS2&amp;amp;b=0&amp;amp;j=NTIzNzk0MTAS1&amp;amp;mt=1&amp;amp;rt=0" style="COLOR:#ffa500;TEXT-DECORATION:none;" href="http://links.mail.eveonline.com/ctt?kn=5&amp;amp;m=33480135&amp;amp;r=MjgxNTUwNTMwOAS2&amp;amp;b=0&amp;amp;j=NTIzNzk0MTAS1&amp;amp;mt=1&amp;amp;rt=0" name="www_eveonline_com_devblog_asp_"&gt;
Torfi&amp;rsquo;s DevBlog&lt;/a&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://aoc-de.curse.com/aggbug.aspx?PostID=510300" width="1" height="1"&gt;</description><category domain="http://aoc-de.curse.com/blogs/eve-en-news/archive/tags/EVE+Online/default.aspx">EVE Online</category><category domain="http://aoc-de.curse.com/blogs/eve-en-news/archive/tags/EVE+Online+Expansion/default.aspx">EVE Online Expansion</category><category domain="http://aoc-de.curse.com/blogs/eve-en-news/archive/tags/eve+online+apocrypha+1.5/default.aspx">eve online apocrypha 1.5</category><category domain="http://aoc-de.curse.com/blogs/eve-en-news/archive/tags/eve+online+dev+blog/default.aspx">eve online dev blog</category></item><item><title>Ether Saga Officially Launches July 1st!</title><link>http://aoc-de.curse.com/blogs/ether-saga-news/archive/2009/07/01/ether-saga-officially-launches-july-1st.aspx</link><pubDate>Wed, 01 Jul 2009 15:34:40 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:510236</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&lt;a href="http://f2p.curse.com/games/es/default.aspx"&gt;Ether Saga&lt;/a&gt;, 
currently hosted for &lt;a href="http://f2p.curse.com/games/es/default.aspx"&gt;
download&lt;/a&gt; in our free-to-play section, has ended beta and has officially 
launched! We&amp;#39;ve had almost 6000 downloads for the game and really enjoyed the demo given at E3. The game has over 12,000 quests and unique features like auto-navigation. For 
a list of unique features and a video on rare mounts available in the game check 
out a previous &lt;a href="http://f2p.curse.com/media/p/434487.aspx"&gt;Ether Saga 
announcement&lt;/a&gt; we made! If you haven&amp;#39;t had a chance to play the game yet 
checkout the official release trailer:&lt;/p&gt;
&lt;div style="text-align:center;"&gt;(Please visit the site to view this media)
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;Here&amp;#39;s an update from the Product Manager about Ether Saga:&lt;/p&gt;
&lt;p&gt;Ether Saga Online entered Open Beta on March 17&lt;sup&gt;th&lt;/sup&gt;. The game has 
seen tremendous growth after the open beta launch, and we have gathered great 
data and feedback from the players. We are pleased to announce that Ether Saga 
Online will be officially released on July 1&lt;sup&gt;st&lt;/sup&gt;!&lt;/p&gt;
&lt;div style="float:right;margin-left:10px;width:404px;height:209px;"&gt;
&lt;a href="http://f2p.curse.com/media/p/434487.aspx"&gt;
&lt;img src="http://media.curse.com/CommunityServer.Components.PostAttachments/00/00/43/44/87/ether_saga_01.jpg-720x540.jpg" width="278" border="0" height="208" alt="" /&gt;&lt;/a&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;
&lt;p&gt;&amp;nbsp;Moving from beta to commercial release, we have implemented some big 
changes. First, we&amp;rsquo;ve raised our level cap to 105 to give our players even more 
content. Two cities are now fully open for players to explore and receive 
quests. Players will also have access to 13 new skills, doubling their total 
base class skills.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;We&amp;rsquo;ve also tweaked our 1-45 quest content. The beginning questline has been 
streamlined to introduce players to game mechanics earlier in their career. 
We&amp;rsquo;ve also added more quest content from the level 30-45 range to improve 
gameplay experience within this level range. Lastly, the main quests have been 
changed so that players never have to kill more than 20 monsters, making the 
game more Western-friendly. &lt;/p&gt;
&lt;p&gt;&amp;nbsp;Instances have also been improved. Many instances will now have two 
difficulty modes: easy and hard. The hard mode equates to the instance 
difficulty in the open beta, while the easy mode lowers the HP and damage dealt 
by enemies, but also decreases the loot. These two options give players the 
ability to adjust the instance to their skill level. With the easy mode, players 
will now also be able to complete an instance with a smaller group and with a 
lesser-geared character. It&amp;rsquo;s perfect for players who are looking to complete a 
quest rather than farm the instance for loot.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;We&amp;rsquo;ve also added new and exciting content for the more hardcore players as 
well. First of all, we have added a new raid instance called the Obscurity. 
Meant for 6-24 players, the Obscurity will challenge adventurers. &lt;/p&gt;
&lt;p&gt;&amp;nbsp;There are also new elite monsters that spawn in the gameworld with valuable 
drops. One such item is a Shattered Void Stone. Twenty of these can be collected 
and forged into a Void Stone, which guarantees a socketing upgrade to weapons.
&lt;/p&gt;
&lt;p&gt;&amp;nbsp;Lastly, there is also a White Dragon world boss that spawns every Wednesday 
evening. It is incredibly powerful and will take groups of players to defeat it. 
However, there are plenty of rewards for everyone who participated. One possible 
reward is an item that can ultimately allow you to tame a White Dragon pet. It 
is an arduous task, but it is well worth it!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;In additional to all of this gameplay content, we are also adding more 
fashion outfits and mounts to the cash shop. There are two sets of outfits for 
each gender, both of which are more casual clothing for characters. The ground 
mount is the giant bunny, and the flying mounts are some of the most requested 
items in the game: the larger angel and devil wings.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;Ether Saga has grown a lot in a very short amount of time. Our user base has 
been expanding day-by-day, and we will continue to strive to create the best 
gameplay experience for all of our players.&amp;nbsp; If you haven&amp;rsquo;t given Ether Saga a 
try, why wait? It&amp;rsquo;s free register, free to download, free to play, and now it&amp;rsquo;s 
live!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://aoc-de.curse.com/aggbug.aspx?PostID=510236" width="1" height="1"&gt;</description><category domain="http://aoc-de.curse.com/blogs/ether-saga-news/archive/tags/ether+saga+online/default.aspx">ether saga online</category><category domain="http://aoc-de.curse.com/blogs/ether-saga-news/archive/tags/ether+saga/default.aspx">ether saga</category><category domain="http://aoc-de.curse.com/blogs/ether-saga-news/archive/tags/ether+saga+beta/default.aspx">ether saga beta</category><category domain="http://aoc-de.curse.com/blogs/ether-saga-news/archive/tags/ether+saga+release/default.aspx">ether saga release</category><category domain="http://aoc-de.curse.com/blogs/ether-saga-news/archive/tags/ether+saga+free+to+play/default.aspx">ether saga free to play</category><category domain="http://aoc-de.curse.com/blogs/ether-saga-news/archive/tags/ether+saga+game/default.aspx">ether saga game</category></item><item><title>Sister in law</title><link>http://aoc-de.curse.com/blogs/leemee/archive/2009/07/01/sister-in-law.aspx</link><pubDate>Wed, 01 Jul 2009 07:44:14 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:510049</guid><dc:creator>leemee</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;Haha...first, just enjoy this joke......&lt;/p&gt;
&lt;p&gt;I was happy. My girlfriend and I had been dating for over a year, and so we decided to get married.&lt;br /&gt;
&lt;br /&gt;
My parents helped us in every way, my friends encouraged me, and my girlfriend? She was a dream!&lt;/p&gt;
&lt;p&gt;There was only one thing bothering me, very much indeed, and that one thing was her younger sister.&lt;/p&gt;
&lt;p&gt;My prospective sister-in-law was twenty years of age, wore tight
mini skirts and low cut blouses. She would regularly bend down when
quite near me and I got many a pleasant view of her underwear. It had
to be deliberate. She never did it when she was near anyone else.&lt;br /&gt;
&lt;span id="more-51"&gt;&lt;/span&gt;&lt;br /&gt;
One day little sister called and asked me to come over to check the
wedding invitations. She was alone when I arrived. She whispered to me
that soon I was to be married, and she had feelings and desires for me
that she couldn&amp;rsquo;t overcome and didn&amp;rsquo;t really want to overcome. &lt;/p&gt;
&lt;p&gt;She told me that she wanted to make love to me just once before I
got married and committed my life to her sister. I was in total shock
and couldn&amp;rsquo;t say a word.&lt;/p&gt;
&lt;p&gt;She said, &amp;ldquo;I&amp;rsquo;m going upstairs to my bedroom, and if you want to go
ahead with it just come up and get me.&amp;rdquo; I was stunned. I was frozen in
shock as I watched her go up the stairs. When she reached the top she
pulled down her panties and threw them down the stairs at me. &lt;/p&gt;
&lt;p&gt;I stood there for a moment, then turned and went straight to the
front door. I opened the door and stepped out of the house. I walked
straight towards my car.&lt;/p&gt;
&lt;p&gt;My future father-in-law was standing outside. With tears in his eyes
he hugged me and said, &amp;ldquo;We are very happy that you have passed our
little test. We couldn&amp;rsquo;t ask for a better man for our daughter. Welcome
to the family.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;The moral of this story is: Always keep your condoms in your car!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://aoc-de.curse.com/aggbug.aspx?PostID=510049" width="1" height="1"&gt;</description><category domain="http://aoc-de.curse.com/blogs/leemee/archive/tags/funny/default.aspx">funny</category></item><item><title>You're Favorite Music Ffrom Blizzard Games At MusiCON09 Coming July 18th!</title><link>http://aoc-de.curse.com/blogs/blizzard-entertainment-en-news/archive/2009/06/30/you-re-favorite-music-ffrom-blizzard-games-at-musicon09-coming-july-18th.aspx</link><pubDate>Tue, 30 Jun 2009 18:48:24 GMT</pubDate><guid isPermaLink="false">045f8e2a-3b25-43b2-9769-9c60de2974e3:509622</guid><dc:creator>DoranM</dc:creator><slash:comments>0</slash:comments><description>&lt;p&gt;&lt;a href="http://www.WorldofWarcraft.com"&gt;WorldofWarcraft.com&lt;/a&gt; has posted 
an update about the
&lt;a href="http://www.houstonsymphony.org/ticket/production.aspx?id=2811&amp;amp;src=t"&gt;
Blizzard Live Concert on July 18th&lt;/a&gt;! Video Games Live! has been putting on 
concerts of game music for years, and you may have had a chance to see them 
perform at BlizzCon in the past. The upcoming show in Houston has been expanded 
into an all-day celebration called Gamer MusiCON 09 that will feature a seperate 
concert for Blizzard games to kick off the afternoon! The festival also includes 
an interactive panel and Q&amp;amp;A session with Blizzard Entertainment music composers 
and an on-stage costume contest. For more information on Gamer MusiCON 09, or to 
purchase tickets, please
&lt;a href="http://www.houstonsymphony.org/ticket/production.aspx?id=2811&amp;amp;src=t"&gt;
visit the event website&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
Here&amp;#39;s the schedule for MusiCON09 and more information on the event:&lt;/p&gt;
&lt;h3&gt;Gamer MusiCON 09 with Video Games Live! &amp;amp; Blizzard Live!&lt;/h3&gt;
&lt;p&gt;
The Houston 
Symphony, in partnership with Tommy Tallarico, Jack Wall and Blizzard 
Entertainment&amp;reg;, has expanded the visionary Video Games LiveTM concert to an 
all-day celebration of the cutting-edge video game music industry. The world 
premiere of Gamer MusiCON 09 includes two high-energy concerts featuring 
Symphony performances of the industry&amp;rsquo;s greatest video game hits with exclusive 
game footage and synchronized lighting. The first features the sights and sounds 
of Blizzard games World of Warcraft&amp;reg;, Diablo&amp;reg; and StarCraft&amp;reg;&amp;nbsp;&amp;nbsp; and never before 
performed music from World of Warcraft - Wrath of the Lich King. While the 
second brings back an all-new Video Games LiveTM with material from games like 
Chrono Trigger&amp;reg;, Halo 3: ODST &amp;reg; and Mega Man. Throughout the day, a Game Crazy 
festival will offer playable game demos throughout all three levels of Jones 
Hall, plus a Guitar Hero&amp;reg; contest for the chance to appear on stage during Video 
Games LiveTM. The festival also includes an interactive panel and Q&amp;amp;A session 
with Blizzard Entertainment&amp;reg; game composers, and an on-stage costume contest for 
attendees dressed as their favorite video game character. &lt;/p&gt;
&lt;p&gt;Gamer 
MusiCON 09 timeline: &lt;br /&gt;
&lt;br /&gt;
2:00&amp;nbsp;&amp;nbsp;&amp;nbsp;Doors to Jones Hall open for 
lobby festival &lt;br /&gt;
3:00 &amp;ndash; 4:30&amp;nbsp;&amp;nbsp;Blizzard Live! concert&lt;br /&gt;
4:30 &amp;ndash; 7:30&amp;nbsp;&amp;nbsp;Lobby festival &lt;br /&gt;
7:30 &amp;ndash; 10:00&amp;nbsp;&amp;nbsp;Video Games Live! 
concert&lt;br /&gt;
10:00 &amp;ndash; 11:00&amp;nbsp;Post concert autographs 
&amp;amp; merchandise sales&lt;/p&gt;
&lt;p&gt;
Event 
Highlights:
&lt;/p&gt;
&lt;p&gt;Game Crazy 
festival with playable game demos throughout all three levels of Jones Hall&lt;br /&gt;
Interactive panel and Q&amp;amp;A session with Blizzard Entertainment&amp;reg;game composers&lt;br /&gt;
On-stage costume contest&lt;br /&gt;
Merchandise Sales&lt;br /&gt;
Post concert autograph session&lt;br /&gt;
Guitar Hero contest in lobby - winner plays on-stage during concert&lt;/p&gt;
&lt;p&gt;
Stay tuned for more!&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://aoc-de.curse.com/aggbug.aspx?PostID=509622" width="1" height="1"&gt;</description><category domain="http://aoc-de.curse.com/blogs/blizzard-entertainment-en-news/archive/tags/blizzard+music/default.aspx">blizzard music</category><category domain="http://aoc-de.curse.com/blogs/blizzard-entertainment-en-news/archive/tags/musicon09/default.aspx">musicon09</category><category domain="http://aoc-de.curse.com/blogs/blizzard-entertainment-en-news/archive/tags/musicon+09/default.aspx">musicon 09</category><category domain="http://aoc-de.curse.com/blogs/blizzard-entertainment-en-news/archive/tags/music+con+09/default.aspx">music con 09</category></item></channel></rss>